Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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Behind the Scenes the Making of Vampires Bloodlord Rising
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We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity
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Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer
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Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy
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Same Room, Same Day – A Journey Into Emotional Horror
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Exploring the Depths of Innovation and Horror With Airem
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Welcome to the World of Infiniwar With Game Developer Joe Theis
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No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter
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The Making of Operator8 and the Vision of Aligned Games
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Riddle Tower Halloween DLC Q&A With George Tavoularis
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Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude
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Showcase Special Last Whispera Deep Dive Into Survival and Strategy
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Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special
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Sammy Jukes: Twin Lakes Gameplay and Developer Q&A
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Multiplayer Medieval Exclusive Review Developer Interview Game 23 in Todays Showcase

