The wonderfully fun and silly world of Funi Raccoon Game
Reviewed on PC.Score: 9/10
Funi Raccoon Game is a truly unique 3D platformer. It’s a collect-a-thon where the basic premise is to steal everything not nailed down so you can fill up your museum. Travelling between interconnected worlds, you’ll find silly characters and items to toss into your dumpster while experiencing a signature, absurdist style of humour that I don’t even know how to properly describe.
The game reveals, in its silly madness, eating dumbbells to get stronger, stealing policemen’s firearms, and getting eaten by a fish to collect pirate skeletons. Funi Raccoon Game made me giggle while also giving me a game world that rewards exploration and gives players the freedom they need to properly explore it.

A messy indoor encounter that captures the game’s loud, absurd energy.
Funi Raccoon Game
Release: March 13, 2026
Genre: Action, Adventure, Casual, Indie, 3D Platformer, Collectathon
Developer / Publisher: Crayon, Kit / The Crayon Eating Company
Platforms: PC Steam, SteamOS + Linux
Taking a trip through the dumpster
The first thing you’ll notice about Funi Raccoon Game is the visual style, which is what I can only call sensory overload. The photosourced textures clash against the most custom-made models, 2D items, and characters, but not in a bad way. The art style lends itself to the inherent absurdity of the game, especially when mixed with some gags, like running over businessmen that explode into a stock video of an explosion.
The best part of this art style is how it lends itself to the interconnected worlds. Sometimes the world can look beautiful, like the Fields of Feral Dogs or Blimbo Village, while places like the Billdal Mines and the MilkBarge can be eerie and have a creeping feeling. Every place you go to is distinct and novel, especially towards the end of the game, as these worlds get mashed up.

One of the game’s stranger open areas, where nonsense and spectacle collide.
It made me more excited to explore every corner, not just for items, but to see what new places would be thrown my way. The game encourages this exploration with rewards like new items to collect, but also by using those items and the environment itself to change things, unlocking new paths. In Happy Factory, for example, if you explore, the toxic goo and evil fish that block your path can be killed by dropping a toaster into the water, which allows you to get to the Underground Metro. Experimentation is built into the game if you want to fully experience it.
Driving around in my stolen truck
For a 3D platformer, it’s also really good. The movement is solid, with a bog-standard double jump that helps you get around. What I love about it is that the platforming never gets boring. This is helped by the level design, but also by how you traverse. In a level called WaterWorld, the buildings above the water seem to be reflected underneath. Instead, it’s actually just the same building upside down to give it the effect, and if you want to progress, you have to jump into the water and scale the upside-down building to get above the water.

The little truck becomes part of the fun as the game opens into larger spaces built for movement and chaos.
The game makes a point of having fun ways to get around, and the best way to exemplify that is the game’s truck. It’s a little K-truck that you steal, which holds your dumpster in the back so you can pick up more items, but it acts more like an anti-gravity skateboard. Later levels open up into entire parks designed for driving and drifting your way around, and with a basic score system, I spent a ridiculous amount of time spinning around to get a higher score. It showed me how Funi Raccoon Game prioritises letting the player mess around and have fun.

Even the menus and interactions lean into the game’s weird sense of humour.

The game’s rough collage-like visual style should clash, but somehow it works.
Missing a few items, but getting a lot
My only issue with the game is that sometimes it’s hard to find items. That’s not exactly this game’s issue, but with collect-a-thons in general, and especially collect-a-thons in a world as expansive as Funi Raccoon Game’s world, when you are missing the last few items, it gets a little tedious to recheck every corner.

Another example of the game throwing out ridiculous ideas and somehow making them work.

Beneath the chaos, the game also has moments that feel oddly atmospheric.
Overall, though, Funi Raccoon Game is an amazing time. There is a lot to offer, even for people like myself who don’t enjoy 3D platformers that much. Funi Raccoon Game also features a wonderful custom soundtrack that I’ve listened to while not playing the game.
There is a lot of love put into this game, and I think it should be getting more attention. It feels like the kind of game that can resonate with even more people once they actually give it a shot.
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Written by Jake Boyette — Fix Gaming Channel.
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