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Huntdown Overtime Game of the Week #52 featured image showing retro neon artwork with the Huntdown Overtime logo and cyberpunk bounty hunter.

Huntdown: Overtime Is Game of the Week #52: Neon Run-and-Gun Chaos With B-Movie Bite

Posted on May 4, 2026May 10, 2026 By Aidan Minter

Neon streets, VHS swagger, and one cybernetic bounty hunter in the making

Huntdown: Overtime is Fix Gaming Channel’s Game of the Week #52, following Aether & Iron, and we’ve chosen this one because it looks like a pure-bred retro shooter with real bite.

Just from looking at the concept and the ideas tactfully peppered into the fabric of the game’s design by the talented crew at Easy Trigger Games, you can tell they want you to love this as much as they’ve loved creating it.

Huntdown: Overtime – Gameplay Overview Trailer


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Huntdown: Overtime

Release: May 7, 2026 — Steam Early Access

Genre: Action Roguelite, Run-and-Gun, Side Scroller

Developer / Publisher: Easy Trigger Games / Coffee Stain Publishing

Platforms: Windows, macOS, SteamOS + Linux — Steam

A prequel that taps into 80s nostalgia

Huntdown: Overtime is positioned as a prequel to 2020’s Huntdown, a game that was very well received by players and critics alike. Huntdown also earned recognition around the Nordic Game Awards, alongside a wealth of strong press reviews.

While the setting and visuals seem familiar to Huntdown, there is extra shine and background detail here that brings real depth and a sense of B-movie narrative to the 2D side-scrolling landscapes.

Huntdown Overtime gameplay screenshot showing green plasma combat on a dark industrial bridge.

Huntdown: Overtime brings heavy firepower and glowing plasma chaos to its run-and-gun action.

It is clear that Easy Trigger Games knows what worked so well before, giving us another dose of bullet-heavy, phased-plasma-rifle-in-the-40-watt-range action. Huntdown: Overtime taps into the gamma-saturated 80s pastiche of VHS sci-fi movies and straight-to-video B-movie schlock that defined a generation of film and TV many of us rotted our teenage brains on, and it looks gorgeous.

Players return as bounty hunter John Sawyer in a dystopian future where corporations have turned crime-infested streets into profit margins, and where you are literally going to make a killing. Hunt, die, upgrade, repeat. It is a game mechanic where the action never stops, but where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.

Why Huntdown: Overtime is our Game of the Week #52

Visually, Huntdown: Overtime excels at bringing some of the best possible detail out of what is, at its core, a side-scrolling pixel-art game. It is a prime example of what setting the bar high looks like.

Huntdown Overtime gameplay screenshot showing a neon street shootout with enemies and cyberpunk lighting.

Neon streets, brutal firefights, and B-movie attitude define Huntdown: Overtime’s action.

Beyond the intricate pixel art is a beautifully layered, violent run-and-gun action game that takes the best and worst clichés of VHS-era blockbusters and smashes them into a heady nostalgic mix. It is a game where brutal firefights, tight controls, and deft timing engage pure adrenaline.

Huntdown Overtime gameplay screenshot showing a street firefight with a large explosion and enemies in a dark urban level.

Explosions, gunfire, and street-level chaos keep Huntdown: Overtime moving at full force.

Sure, you will die plenty, but have no fear. Tony will drag your bullet-ridden body back to his operating table and rebuild you stronger.

Every new run pushes you deeper into dangerous gang turf, from neon-lit city streets to desolate wastelands. It is not linear in the same way many games in the genre tend to be either, allowing you to choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, and each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

The choice of upgrades keeps the game interesting, as does a powerful arsenal of firearms, melee weapons, and tactical gear. Rocket launchers provide the big bangs, while flaming katanas add a little more death to each melee swipe.

Upgrade into the ultimate bounty hunter killing machine

Cybernetic upgrades and weapon licences reshape how Sawyer fights. Death and reincarnation, reinforced limbs, and experimental combat mods provide hundreds of combinations to forge Sawyer into the ultimate killing machine that fits your play style. In other words, it oozes “just one more run” ambition.

Huntdown Overtime upgrade screen showing cybernetic implants, upgrade modules, and character enhancement options.

Cybernetic implants reshape Sawyer between runs, turning each death into another step toward becoming deadlier.

The run-based structure keeps things fresh each time you play. That is enough to keep you on your toes as you learn enemy attack patterns, test new upgrades, and push deeper into the city’s criminal underworld.

This game has clearly been a labour of love, and it shows through its meticulous pixel art and cultural collision of retro craft and contemporary technique. Huntdown: Overtime honours classics like Contra and Metal Slug, but makes its own mark in a confident way.

Its pacey action and progression upgrades give players a reason to shake things up in a pick-and-mix format of cybernetic warfare. As the origin story of the ultimate bounty hunter, we love the concept.

Huntdown: Overtime arrives on PC via Steam Early Access on May 7, 2026.

Related Reading

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Written by Aidan Minter for Fix Gaming Channel.

For press, news tips, or developer contact: contact@fixgamingchannel.com

Game of the week, Indie, News Tags:Action roguelite, B-movie games, Coffee Stain Publishing, Cyberpunk, Easy Trigger Games, Game of the week, Game of the Week #52, GOTW, GOTW 52, Huntdown, Huntdown Overtime, Huntdown Overtime Early Access, Huntdown Overtime Steam, Huntdown: Overtime, Indie, indie game, Indie Games, PC games, pixel art, retro games, Roguelite, run and gun, side scroller, Steam early access, VHS action

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