A chaotic little roguelike with real personality already feels like one worth keeping an eye on.
We cover plenty of indie games that look promising on paper, whether through broader roundups like 5 Indie Games to Watch or recent Game of the Week features such as Messy Recipe Lands as Fix Gaming Channel’s GOTW #47. Every now and then, one turns up that instantly feels a bit different. Not because it is trying to look bigger than it is, but because it already has identity, charm, and enough fun in the early going to make you pay attention.
Little Devil is one of those games. From what I have played in the current Steam playtest, it has been great fun so far. It is messy in the right way, strange in the right way, and full of the kind of energy that makes a smaller project stand out fast. It does not feel polished to the point where everything is locked in yet, but it does feel like there is something here.
Little Devil
Release: To be announced
Genre: Action, Adventure, Indie, Roguelike, Horror-Comedy
Developer / Publisher: MI Pixel ltd
Platforms: Steam
Little Devil – Gameplay Video
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Officially, Little Devil is pitched as a top-down roguelike horror-comedy with 90s retro vibes, grotesque demons, bizarre hand powers, and permadeath. That already gives it a decent hook, but what matters more is how the game actually feels once you get into it. Based on the playtest, there is enough chaos, enemy variety, and oddball personality here to make the whole thing feel more memorable than a lot of early indie projects that hit Steam.

Facing Gluttony in Little Devil’s Steam playtest.

A ghost-filled room adds another layer of chaos to Little Devil’s playtest.
The tone helps a lot. Little Devil leans into dark humour and a deliberately exaggerated comic-book feel, which makes the action easier to connect with. It knows it is weird. It knows it is loud. More importantly, it looks like it is trying to build a full identity around that, not just use pixel art and random monsters as shorthand for “retro indie game.” That difference matters.
There is also a broader world behind it. The game ties into a Little Devil comic, which gives the project a bit more flavour than the average early Steam page. That extra effort comes through. Even in its current state, this does not feel like something thrown together in a rush. It feels like a developer building a strange little universe and slowly shaping a game around it.
That is why this feels like a good fit for Game of the Week #48. Not because it is finished. Not because it is already a sure thing. But because it is fun, full of character, and easy to imagine growing into something people may look back on and ask why more of them were not paying attention sooner.
That is the nice thing about catching games at this stage. You do not need to pretend everything is perfect to say something is worth watching. Sometimes a project just gives off the right feeling early. Sometimes you can tell there is a pulse there. Little Devil has that. It has enough style, enough chaos, and enough fun already to make it stand out from the pack.

Combat heats up as Little Devil faces a group of Fat Imp enemies.
Let’s see how this turns out, but Little Devil already feels like a hidden gem under development, and it is definitely one I’m keeping my eyes on.
Related Reading
Messy Recipe Lands as Fix Gaming Channel’s GOTW #47
Well Dweller Brings Dark Fairy-Tale Charm to a Disturbing Metroidvania
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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