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Artwork for Crosswind – Pirate Survival Game (Work in Progress)

Crosswind – A Promising Pirate Survival Adventure in Early Alpha

Posted on July 19, 2025January 23, 2026 By Ronny Fiksdahl

Less studio polish, more stormy adventure — and I prefer it that way.

I’ve played both Crosswind and Skull and Bones. One is a shiny live-service from Ubisoft. The other? An indie survival game with heart — and teeth. Guess which one I’m still thinking about?

Crosswind doesn’t hold your hand. It drops you in, barely says “good luck,” and then… lets the ocean do its thing. After just a few minutes, I realized this wasn’t some cozy island simulator. Sure, it might look a bit like Stranded Deep at first glance, but the comparison ends there. This world doesn’t care if you’re ready — and I found that out the hard way.

Two Hours of Wandering Before I Found My Boat

Let me admit something — I didn’t read the tutorials. I thought, “I’ve played survival games. I got this.” Yeah… no.

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I spent nearly two hours running around — gathering, building, and exploring. Only to realize I could’ve just jumped into the boat I had from the start. Once I did? That’s when it clicked. I set sail, crossed the sea for a good 5–10 minutes, found a new island… and promptly died. It was a long trip for a short stay. Fortunately, there’s a helpful feature: you can recall your boat from anywhere — a blessing, because swimming those distances? Not an option.

Not Just Land — But What Lies On It

Next voyage? Longer, riskier. I went full curiosity mode and wandered deep into a jungle on a faraway island. Spotted a mysterious chest. Of course, I opened it. And just like that — ambushed. Some freaky creature charged me. My weak gear didn’t stand a chance. Dead again.

But I wasn’t mad. I was intrigued. This world feels alive, unpredictable, and unforgiving in the best way. You don’t just collect and craft — you learn. You adapt. And if you’re not paying attention? You’re shark bait.

A Pirate Survival Game That’s Actually Fun to Survive

I’m only a couple of hours in, but it’s already clear: Crosswind is doing something right. There’s crafting, sailing, survival, and souls-lite boss encounters waiting — plus what feels like at least 30 hours of content left to uncover.

Performance? Surprisingly solid. No game-breaking bugs in my early playthrough. A few minor hiccups, but nothing worth complaining about. For an alpha build, that’s impressive.

Crosswind gameplay – player faces Senkamari Hunter in a swamp biome

Crosswind vs. Skull and Bones

I tried both during the same weekend. One’s a live-service grindfest that looks like a pirate game but feels like a checklist. The other is Crosswind — a raw, open-world survival adventure with soul.

So yeah… what’s better? I think I’ve made that pretty clear.

Crosswind female pirate character aiming rifle in jungle setting

And I just heard through the grapevine it’s going to be free-to-play. Correct me if I’m wrong — but if that’s true? Even more reason to keep an eye on this one.

Also, check out our latest review: PEAK – Game Review

Crosswind

Release Date: Coming Soon

Genre: Survival, Adventure, Open World, Pirate

Developer/Publisher: Crosswind Crew

Platforms: PC (Steam)


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

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PC Reviews, Reviews Tags:Crosswind, Early Access, Indie Games, Open World RPG, PC, Pirate Game, Survival

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