Before it became Windrose, Crosswind already had the pirate survival spark Skull and Bones never gave me.
I’ve played both Crosswind and Skull and Bones. One had the bigger name, bigger budget, and cleaner studio polish. The other had rougher edges, stranger moments, and a stronger sense of adventure. Guess which one I kept thinking about after I stopped playing?
This article was originally written from my hands-on time with Crosswind during its earlier alpha period. Since then, the game has been renamed Windrose on Steam, but many players still search for it under the old Crosswind name. So I’m keeping both here, because the main point still stands: this pirate survival game made a stronger first impression on me than I expected.
Crosswind didn’t hold my hand. It dropped me in, barely said “good luck,” and then let the ocean do its thing. At first glance, it might look a bit like Stranded Deep, but the comparison only goes so far. This world felt less like a quiet island survival sandbox and more like a rough, dangerous pirate adventure waiting to punish bad decisions.
Two Hours of Wandering Before I Found My Boat
Let me admit something. I didn’t read the tutorials. I thought, “I’ve played survival games. I got this.” Yeah, no.
Crosswind – Early Gameplay Footage
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I spent nearly two hours running around, gathering, building, and exploring before realizing I could have just jumped into the boat I had from the start. Once I finally did, the game clicked. I set sail, crossed the sea for a good 5–10 minutes, found a new island, and promptly died.
It was a long trip for a short stay, but I liked that. The world had already started teaching me that distance mattered, preparation mattered, and curiosity could get me killed. Fortunately, there was a helpful feature in the build I played: I could recall my boat from anywhere. That was a blessing, because swimming those distances was not an option.
Not Just Land, But What Lies On It
My next voyage was longer and riskier. I went full curiosity mode and wandered deep into a jungle on a faraway island. Then I spotted a mysterious chest. Of course, I opened it. And just like that, I was ambushed.
Some freaky creature charged me. My weak gear didn’t stand a chance. Dead again.
But I wasn’t mad. I was intrigued. This world felt alive, unpredictable, and unforgiving in the best way. You don’t just collect and craft. You learn. You adapt. And if you are not paying attention, you become shark bait.
Windrose, Formerly Crosswind – Official Trailer
A Pirate Survival Game That Was Already Fun to Survive
I was only a couple of hours into the alpha build, but it was already clear that Crosswind had something. There was crafting, sailing, survival, dangerous island exploration, and a promise of bigger encounters waiting beyond the early hours.
Performance was also better than I expected at the time. I did not run into game-breaking bugs during my early playthrough. There were small hiccups, sure, but nothing that made me want to stop playing. For an alpha build, that stood out.

Crosswind threw players into dangerous island biomes where curiosity could quickly turn into survival trouble.
Crosswind vs. Skull and Bones
I tried both during the same weekend. One was a live-service pirate game from Ubisoft that looked expensive but often felt like a checklist. The other was Crosswind, a rougher, stranger, more open survival adventure with a stronger sense of discovery.
That does not mean Crosswind was perfect. It was still early, still unfinished, and clearly had a long road ahead. But it gave me something Skull and Bones struggled to give me: the feeling that I was making my own pirate story, not just moving through another system.

The pirate fantasy in Crosswind leaned into exploration, danger, and survival rather than only naval spectacle.
Now Known as Windrose on Steam
The game has since been renamed Windrose on Steam. That matters for anyone who remembers the old Crosswind name from trailers, playtests, or early coverage. It is still the same broad idea that caught my attention: a pirate survival adventure built around sailing, crafting, exploration, combat, and the danger of not knowing what is waiting on the next island.
The key correction is important too: early talk around Crosswind included free-to-play plans, but the current Steam direction is a paid Early Access release. That is probably the better path for a game like this. A survival adventure with ships, islands, boss encounters, co-op, and long-term systems needs trust from players, and a clean paid model is easier to understand than another live-service promise.
Why This Page Still Matters
For me, the reason Crosswind stayed in my head was simple: it had the messiness of a real adventure. I got lost. I misunderstood things. I wasted time. I died because I opened something I probably should have left alone. But that is also why I remembered it.
A lot of pirate games look the part. Fewer make you feel like you are fighting the sea, the island, the systems, and your own bad decisions at the same time. Crosswind did that early. Windrose now has to prove it can carry that feeling through Early Access and beyond.
Windrose
Formerly Known As: Crosswind
Release Date: April 14, 2026
Genre: Action, Adventure, RPG, Survival, Pirate, Early Access
Developer: Kraken Express
Publisher: Kraken Express, Pocketpair Publishing (Japan)
Platforms: PC via Steam
Related Reading
If you are looking for more pirate and survival coverage, check out our Best Pirate Games 2026 feature and our latest PEAK game review.
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
Have a tip, pitch, or game worth covering? Contact contact@fixgamingchannel.com.
