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Ready or Not console key art for PS5 and Xbox Series X|S

Ready or Not Sells 1 Million on Console — But Do Those Players Even Know What’s Missing?

Posted on July 19, 2025September 22, 2026 By Ronny Fiksdahl

As VOID Interactive celebrates console success, PC players bury the game in ‘Mostly Negative’ reviews over censorship

On July 19, VOID Interactive CEO Julio Rodriguez announced that Ready or Not has sold over 1 million units on console in just 3.6 days. For most studios, that would be cause for celebration.

“I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted,” Rodriguez wrote on LinkedIn.

But over on Steam? The reaction paints a very different picture.

Steam Reviews Go “Mostly Negative”

Since the update that aligned both the PC and console versions of Ready or Not, removing or toning down controversial content, PC players have pushed back hard. The game’s current review rating sits at “Mostly Negative” with over 26,000 recent reviews, despite an all-time rating of “Mostly Positive” based on over 212,000 total reviews.


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The backlash stems from the removal or censorship of mission elements, gore, and mature themes — features that helped define the gritty, realistic tone that originally drew fans in during early access. Now, many say the game feels sanitized to meet console certification standards.

📎 Read our full coverage of the censorship controversy and Steam backlash here:
Ready or Not Controversy: Censorship, Steam Reviews, and Fan Frustration

What Was Removed — and Why?

VOID has stated that content adjustments were made in response to platform policies, but critics argue that consoles shouldn’t dictate the tone of a PC tactical shooter.

“They made their money from you—the PC players on Steam—and now, out of sheer greed, they’re appeasing console market regulators,” reads one of the top-voted Steam reviews.

Longtime fans feel betrayed, with many accusing the studio of selling out after years of community support during early access development.

1 Million Console Players Later — Does It Matter?

And that’s the real question here.

If a game sells 1 million units on console in under four days, does the average player even realize what’s changed? Are console players aware of what Ready or Not used to be — or what it could’ve been if it hadn’t bowed to platform pressure?

Maybe they don’t care. Maybe they just want a clean tactical shooter. But if that’s the case, why was the original game celebrated for its gritty realism in the first place?

A Success Story Built on Silence?

VOID Interactive is riding the wave of console success while quietly letting its original audience stew in frustration. PC players helped build this game, and now they’re being told, directly or indirectly, that their version had to change to suit someone else’s standards.

Whether VOID chooses to acknowledge that disconnect… remains to be seen.


Written by Ronny Fiksdahl, Founder & Editor-in-Chief at Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Gaming News, Industry News Tags:console sales, PS5, Ready or Not, Tactical Shooter, Xbox Series X|S

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