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SULFUR Game of the Week #56 featured image with the game logo, dark fantasy creatures, and stylized roguelite FPS artwork.

SULFUR Is Our Game of the Week #56 Because It Remembers Games Should Be Fun

Posted on May 31, 2026June 15, 2026 By Jake Boyette

A roguelite FPS where the fun comes first

SULFUR is our Game of the Week #56, and sometimes the reason does not need to be complicated. It is fun. That is the word that kept coming back while playing it, and it is also the clearest way to explain why this strange, chaotic, loot-driven shooter stands out.

The loop is simple to understand but hard to put down. You push through levels, search for new weapons, oils, and attachments, then try to turn whatever you find into something wildly powerful. Sometimes it works. Sometimes it goes wrong. Either way, SULFUR makes experimentation feel like the whole point.

For more indie picks and recent spotlights, you can also check our previous Game of the Week #55 feature on Beautiful Light, our VOID/BREAKER review, and more raw gameplay and written coverage through the Fix Gaming Channel videos page.

SULFUR

Release: Early Access — 28 October 2024

Genre: Roguelite FPS / Action-Adventure

Developer / Publisher: Perfect Random

Platforms: Steam, PlayStation Store, Xbox Store

SULFUR – Announcement Trailer

Trailer credit: PlayStation and Perfect Random.


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The guns feel like tools, not just numbers

What makes SULFUR work is not only that it has guns, loot, and upgrades. It is that the weapons feel good to use. Pistols, shotguns, sniper rifles, and LMGs all have their own weight, sound, and purpose. They are not just different damage values sitting in your inventory. They feel like tools.

SULFUR gameplay screenshot showing first-person combat in a dark village with enemies approaching.

SULFUR mixes first-person shooting with strange enemies, loot, and roguelite tension.

Some situations need a shotgun. Others make you reach for a sniper rifle. A different run might push you toward an LMG or a strange build you did not expect to rely on. That moment-to-moment decision-making gives the game a satisfying rhythm, and it is one of the reasons SULFUR hits the mark where many shooters do not always get there.

SULFUR balances being unbalanced

The roguelite side is where SULFUR becomes even more interesting. Some upgrades can feel almost useless on their own, but then suddenly connect with the right synergy and turn into something ridiculous. One moment you are testing ideas. The next, you have built a weapon that deletes anything living on the screen.

SULFUR inventory screenshot showing weapons, items, food, and upgrade management.

SULFUR’s inventory and upgrade systems are built around experimentation, risk, and messy discoveries.

That is the jackpot feeling SULFUR understands so well. It lets the player stumble into power, and that accidental discovery can feel just as rewarding as careful planning. The chaos is not a problem. It is part of the design.

Of course, the same system can punish you. Add the wrong thing to a weapon you have been carefully building, and the perfect killing machine can suddenly become a paperweight that shoots slow, heat-seeking bullets. But that is also the point. SULFUR wants you to experiment, make mistakes, learn the strange logic of its systems, and try again.

Cooking adds another strange little layer

The cooking system also gives SULFUR more personality. It is not just there as a gimmick. It adds another reason to care about what you find, what you carry, and how you prepare for the next push forward.

If there is one simple wish for the future, it is more recipes. The system already feels like something worth expanding, and more food options could make that survival layer even more playful over time.

Why it is our Game of the Week

SULFUR earns this week’s spotlight because it has a clear identity. It is messy in the right way, strange in the right way, and built around a loop that keeps asking the player to try one more idea. The guns feel sharp, the upgrades can get ridiculous, and the game understands that discovery is often more exciting when it comes with risk.

SULFUR gameplay screenshot showing first-person combat in a dark village with strange enemies approaching.

SULFUR’s strange enemies and sharp weapon feel give its roguelite FPS loop a strong sense of danger and fun.

More than anything, SULFUR is fun. That may sound simple, but it matters. In a time when many games can feel overdesigned, overexplained, or too careful, SULFUR has the confidence to let players break things, fix things, ruin things, and sometimes create absolute chaos by accident.

That is why SULFUR is our Game of the Week #56.

Related Reading

Beautiful Light Is Our Game of the Week #55

VOID/BREAKER: The FPS That Rewires Roguelites

Vampire Hunters Review: Roguelite FPS Chaos on Xbox


Written by Jake Boyette — Fix Gaming Channel.

Have a promising indie game, developer story, or press tip? Contact us at contact@fixgamingchannel.com.

Support independent games coverage and help us keep spotlighting more developers, creators, and hidden gems.

Game of the Week, Indie, News Tags:cooking mechanics, Fix Gaming Channel, FPS games, Game of the week, GOTW #56, gun customization, Indie FPS, Indie Games, PC Gaming, Perfect Random, PlayStation games, Roguelite FPS, Steam early access, SULFUR, Xbox games

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