Aztecs: The Last Sun — (Early Access, PC)
I’ve had this on my radar for a while, and I finally put proper time into it: about 4.5 hours of play plus a 1h30 ultrawide capture. For those looking for Aztecs: The Last Sun first impressions, this is not a scored review—just first impressions from real play. The short version? Strong survival-meets-city-builder core with a distinctive setting, some awkward presentation choices, and the usual Early Access rough edges.
Ultrawide Gameplay (32:9)
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What It Tries to Do
You play as the Tlatoani, building Tenochtitlan on Lake Texcoco while holding off a cosmic threat. It mixes canal building and land reclamation with rituals, human sacrifice, and nightly survival pressure. There’s an optional Easy Mode that dials back the survival elements if you just want to learn systems or build in peace.
Hands-On Notes
- On my radar: I’ve been tracking this for a while. The historical angle speaks to me, and it even put me in the mood of other “history-first” city builders I’ve played recently.
- Core loop feels solid: The rhythm of reclaiming land, laying canals, and balancing faith/economy/survival works. It’s one of those “just one more night cycle” experiences.
- AI English voiceover: Not great. I’m no expert on AI voices, but this one lands awkwardly. I chose to laugh and move on rather than nitpick every line.
- Camera & detail: Disappointed you can’t zoom further in; you miss fine animation detail during construction and daily life. Feels like optimization and polish are still incoming.
- Price thoughts: At around $19.99 USD in EA, some city-builder fans may wait for updates or a discount. Personally, I value the fresh setting—your mileage may vary.
- Not my usual genre (and yet): I say it every year—city builders aren’t “my” thing—yet I keep playing more of them. After 4.5 hours here, I’d had my fill for now, but I’ll be following updates.
Related: Medieval Dynasty — 2 Million Players
- Build, expand, and defend Tenochtitlan with 25+ building types and upgrades.
- Story-driven campaign across multiple acts; choices matter; supernatural antagonists.
- Terraform Lake Texcoco, build canals and reservoirs to reclaim land.
- Appease the gods through rituals and human sacrifice to gain divine protection.
- Balance economic, religious, and survival systems; assign roles to captives, commoners, nobles, and priests.
- Dispatch expeditions across the Valley of Mexico for resources and trade.
- Optional Easy Mode (more relaxed, Pharaoh/Caesar vibes) or Normal Mode for full survival pressure.
- Languages fully integrated now: English, German, Polish, Chinese (Simplified); additional languages slated for release.
Aztecs: The Last Sun
Release: September 23, 2025 (Early Access)
Genre: Survival City-Builder, Strategy
Developer / Publisher: Play2Chill / Toplitz Productions
Platforms: PC — Steam (wishlist/buy) • GOG • Epic Games Store
Early Verdict
A distinct setting and a survival-leaning loop give Aztecs: The Last Sun a clear identity, even if presentation (that AI VO) and camera limits hold it back right now. If you like historical themes and can accept the realities of Early Access, there’s something here already—especially once optimization, zoom/detail passes, and UI polish arrive. I’ll keep an eye on it as updates roll out.
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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