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  • Official gamescom asia and Thailand Game Show logos on a black background.
    Gamescom Asia 2026 Day 3: Recharging and Catching Up Gaming News
  • Sandcastle Siege key art with pastel toy tanks, planes, a flag-topped sandcastle, and the game logo over a beach.
    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game Fix Stories
  • An ornate horned vessel carrying buildings floats through blue clouds in Final Fantasy XIV: Evercold.
    Final Fantasy XIV Evercold Moves to February 23, Reveals Zephyr Gaming News
  • Attendees talking between game booths, including Bonds of Allegiance and Celene, at gamescom asia x Thailand Game Show 2026.
    Gamescom Asia 2026 Day 1: A Missed Romero Talk and New Connections Gaming News
  • KEEPYBOO key art showing five colorful ghosts beside a board of numbered puzzle clues beneath the game's logo.
    Fix Stories: Why I Threw Away Every Board That Needed a Guess Fix Stories
  • The Caribou Trail key art featuring First World War soldiers against a red and yellow backdrop with the game's title.
    The Caribou Trail PS5 Review: A Moving WWI Story With Uneven Gameplay Gaming News
  • Red Camp Blood update artwork for No More Room in Hell 2, with a decaying face and silhouetted survivors.
    No More Room in Hell 2’s Camp Blood Update Adds a Slasher-Inspired Survival Map Gaming News
  • Suzu stands beside bicycles in a graffiti-covered tunnel in Tokyo Stories.
    Tokyo Stories Interview: Yuki Ikeda on What Lies Beyond the Demos Developers

Tag: 5120×1440

Ultrawide Gaming Is No Longer a 1% Niche — The 2020–2026 Numbers Tell the Story

Posted on September 17, 2026September 20, 2026 By Ronny Fiksdahl
Ultrawide Gaming Is No Longer a 1% Niche — The 2020–2026 Numbers Tell the Story

Steam’s August 2026 survey puts three major ultrawide resolutions at 4.18% combined, surprisingly close to native 4K at 5.02%.

Gaming News, Hardware

Duskfade Review – Clunky Platforming and PC Stutter

Posted on August 16, 2026September 20, 2026 By Ronny Fiksdahl
Duskfade Review – Clunky Platforming and PC Stutter

After three hours with Duskfade on PC, clunky movement, repetitive gameplay, weak humor, collision problems, and severe stuttering left us unable to recommend it. Reviewed at 5120×1440 and 2560×1440. Score: 2/10.

Gaming News, Indie, PC Reviews, Reviews

Ultrawide Greats: Our Road to 20 Excellent 32:9 Games

Posted on August 3, 2026October 20, 2026 By Ronny Fiksdahl
Ultrawide Greats: Our Road to 20 Excellent 32:9 Games

Ultrawide Greats now features 11 recommended PC games tested at 5120×1440, with AION 2 joining ACE COMBAT 8 and more. Watch real 32:9 gameplay as we build toward 20 games.

Gaming Lists, Gaming News, Hardware

Ultrawide Gaming Is Niche, But Missing Support Is Still Worth Discussing

Posted on June 28, 2026September 19, 2026 By Ronny Fiksdahl
Ultrawide Gaming Is Niche, But Missing Support Is Still Worth Discussing

A Steam discussion around The Alters and 5120×1440 support shows why ultrawide monitor support is still a fair PC gaming issue, not a luxury complaint.

Editorials, Gaming News, Hardware

Fix Gaming Channel’s Top 10 Super Ultrawide series

Posted on April 28, 2026September 18, 2026 By Ronny Fiksdahl
Fix Gaming Channel’s Top 10 Super Ultrawide series

Fix Gaming Channel’s Top 10 Super Ultrawide series is complete, featuring ten randomly selected games tested in raw 32:9 gameplay. The community vote is coming next, and one participant may win a game.

Gaming Lists, Gaming News, Hardware

Seven 32:9 Super Ultrawide Games You Need to See in 5K

Posted on November 22, 2025September 19, 2026 By Ronny Fiksdahl
Seven 32:9 Super Ultrawide Games You Need to See in 5K

Real 32:9 gameplay picks tested on a 49-inch super ultrawide monitor, from Cyberpunk 2077 and Battlefield 6 to Where Winds Meet and more.

Gaming Lists, Gaming News, Hardware

Aztecs: The Last Sun — Historical Survival City-Builder Impressions

Posted on October 12, 2025September 25, 2026 By Ronny Fiksdahl
Aztecs: The Last Sun — Historical Survival City-Builder Impressions

Aztecs: The Last Sun first impressions after 4.5 hours on PC: a distinctive survival city builder with a strong core loop and noticeable Early Access rough edges.

First Impressions, Gaming News, Indie, PC Reviews, Reviews
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