Jak & Daxter, Ratchet & Clank, and Rayman? By genre, yes. By quality, no.
After three hours of clunky movement, repetitive collecting, flat humor, glitches, collision problems, and severe PC stuttering, I struggled to find any of the classic platformer magic Duskfade promises.
Playtime: 3 hours
Test system: AMD Ryzen 7 7800X3D, Radeon RX 7900 XTX, 48GB DDR5 RAM
Settings tested: 5120×1440 on Epic and Low; 2560×1440 on Low
Controls tested: Xbox controller; keyboard and mouse
Review status: Stopped after three hours when performance became game-breaking
Fix Gaming Channel received a review key. We were not paid for this review, and the publisher had no editorial input.
Fix Gaming Channel recently reported that Duskfade had opened to Very Positive Steam reviews. I had received a key and said I would return with proper coverage after spending time with the release build.
I spent three hours with it. My experience could hardly have been more different.
The comparisons to classic 3D platformers are easy to understand from the outside. Duskfade is colorful, built around jumping and combat, filled with collectibles, and clearly trying to capture the energy of games such as Jak & Daxter, Ratchet & Clank, and Rayman.
Sharing the same genre does not put it in the same category.
The Steam page describes a “seamless blend of dynamic platforming and fast-paced combat.” Based on what I played, I do not agree with that description.
Duskfade — 5120×1440 Ultrawide Gameplay
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The Movement Never Felt Right
A 3D platformer needs to feel good before anything else. Running, jumping, landing, changing direction, and moving between abilities should become natural. The player should be concentrating on the challenge, not fighting the character.
That never happened for me in Duskfade.
I started with an Xbox controller. When the character continued to feel difficult to maneuver, I switched to keyboard and mouse. Neither control method solved the problem.
Movement felt clunky rather than fluid. Direction changes lacked the precision I expected, and the platforming never reached the point where I could relax and enjoy it. Jumping, dashing, grappling, and gliding are supposed to form the heart of the experience, but the controls made those actions feel like work.
The combat did not rescue it. It became another obstacle between me and the next area rather than something I looked forward to.
Duskfade has a colorful presentation, but its clunky movement and repetitive combat quickly became frustrating.
Running, Smashing, Collecting, Repeating
Much of my time came down to running through an area, smashing objects, collecting currency or other items, fighting enemies, and continuing towards the next objective.
That loop is not automatically bad. Classic platformers are filled with collecting, breaking objects, finding secrets, and revisiting areas. The difference is that those games make moving through the world enjoyable.
Here, it quickly felt like a grind.
I kept going because I wanted to give the game a fair chance. I waited for the movement to click, the levels to become more interesting, or the basic loop to develop into something more rewarding.
It did not. Reaching three hours was a struggle because I was bored, not because the game was difficult.
Duskfade can produce impressive scenery, but its visual spectacle could not overcome the gameplay and performance problems.
The Humor Did Not Land
The characters, jokes, and conversations did little to improve the experience.
Humor is subjective, but I did not find the dialogue funny, charming, or memorable. Conversations that were presumably intended to give the cast personality instead became something I wanted to move past.
Games such as Ratchet & Clank are remembered for more than jumping and combat. The characters, timing, chemistry, and writing help carry the whole experience. Duskfade never gave me that connection.
It was not making me laugh, and the story was not giving me another reason to continue.
Some of Duskfade’s creature designs are striking, but the combat never became satisfying during the review.
Glitches and Collision Problems Added to the Frustration
I also encountered glitches and collision problems during the review period. The character could become caught where he should not have been, and objects or parts of the environment did not always behave cleanly.
Collision problems are especially damaging in a platformer. The player needs to trust the surfaces, edges, objects, and spaces around them. When the movement already feels clunky, inconsistent collision makes the entire game feel less reliable.
Those problems had already pulled the score down before the much larger technical failure arrived.
Lowering Everything to Low Did Not Fix the Stuttering
I initially played at 5120×1440 ultrawide using the Epic graphics preset. My system uses an AMD Ryzen 7 7800X3D, a Radeon RX 7900 XTX, and 48GB of DDR5 RAM.
When the severe stuttering continued, I changed the graphics preset from Epic to Low while remaining at 5120×1440. That change is shown at 1:09:44 in the gameplay video.
The stuttering remained before and after lowering the preset.
I then reduced the resolution to 2560×1440 and tested the game again with the graphics set to Low. The same severe problem remained there as well.
At its worst, the frame rate fell into the range of roughly 1–10 FPS. At that point, the game was effectively unplayable.
This was not simply a case of 5120×1440 being too demanding or the Epic preset being too high. The stuttering continued after reducing both the graphics quality and resolution.
I cannot diagnose what caused the problem from one review system. I can report exactly what happened: the performance deteriorated, lowering the settings did not solve it, and continuing the review became unreasonable.
I tested the PC version only. This review does not judge performance on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, or handheld hardware.
Sound and Music Left Little Impression
There was nothing especially offensive about the music or sound design, but neither left a strong impression on me.
Sometimes that is fine. Audio does not always need to demand attention. Here, however, it did nothing to lift an experience already weighed down by clunky movement, repetitive gameplay, weak humor, glitches, collision problems, and severe stuttering.
By the end, I was concentrating on the struggle of getting through the game rather than anything I was hearing.
Why the Score Fell to 2/10
Before the performance failure became game-breaking, I was already close to a 5/10.
The clunky controls, repetitive loop, flat dialogue, glitches, and collision problems had taken away most of the enjoyment. The collapse into roughly 1–10 FPS, followed by the same stuttering at lower settings and a lower resolution, caused another major reduction.
After three hours, I could not identify enough that worked well to justify raising the score again.
Duskfade Verdict
I wanted to give Duskfade a chance. I changed control methods, continued despite the movement, pushed through the repetitive collecting and combat, lowered the graphics settings, reduced the resolution, and kept testing.
None of that turned it into an enjoyable experience.
It may share a genre with Jak & Daxter, Ratchet & Clank, and Rayman, but I found none of the same precision, personality, humor, or momentum.
Many players are clearly having a better experience, as the game’s early Steam reception showed. A review is not an attempt to copy the average player score. It is an honest account of what happened during the reviewer’s own test.
My experience was clunky, boring, repetitive, technically unreliable, and eventually unplayable.
Based on the PC version I tested, Duskfade is not recommended. Final score: 2/10.
Duskfade
Release: August 13, 2026
Genre: 3D Action Platformer, Action-Adventure
Developer / Publisher: Weird Beluga / Fireshine Games
Platforms: PC — Steam | PlayStation 5 | Xbox Series X|S | Nintendo Switch 2
Related Reading
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Your Monitor Isn’t the Problem: Why New PC Games Still Fail Ultrawide Players
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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