Airport Contraband: Prologue Is Today’s Indie Gem — This Looks Way Better Than I Expected
After one hour with Airport Contraband: Prologue, its impressive graphics, detailed airport and methodical customs work made it an easy Indie Gem pick.
Indie Game News, Reviews and Developer Interviews
After one hour with Airport Contraband: Prologue, its impressive graphics, detailed airport and methodical customs work made it an easy Indie Gem pick.
Night Portable made me too afraid to continue. Its sound, darkness, and constant anticipation turned a short unfinished Steam Playtest into one of the most frightening indie horror experiences I have tried recently.
Bitmap Books’ 468-page Fatal Fury/Garou Densetsu: The Ultimate History opens with South Town, SNK’s arcade roots, and the long journey to City of the Wolves.
Mandated Fate returns with a much stronger public demo. After playing the earlier playtest, we found major improvements in voice acting, presentation, story flow, and overall polish.
Jelly Bubble is our Indie Gem of the Day, combining colorful party-game chaos with soap, changing colors, local multiplayer, online matches, and custom maps.
Directive 8020 delivers the strongest ultrawide experience I have played in the series, with full 5120×1440 gameplay, correctly scaled 32:9 menus, and cinematic ultrawide cutscenes.
I played NODE: The Last Favor of the Antarii, a clever 2.5D puzzle platformer with ultrawide support. It works as a puzzle game, but not as a 32:9 showcase.
NightSpawn shows promise as a multiplayer horror game, but its Steam Playtest, Early Access status, tutorial flow, and store setup made my first session confusing.
I tested Noir Mafia Simulator: 1960s American Crime ahead of its Early Access launch, and while there is something here, it feels far too undercooked in its current state. The heist concept has some promise, but clunky movement, unclear objectives, and weak combat feedback hold it back for now.
Crimson Capes launches with promising early impressions built around demanding timing, committed swordplay, grounded low-magic combat, striking rotoscoped-style artwork, and a combat system that rewards spacing and precision.
A calm cast, then something pulls back About Fishing is a fishing-themed murder mystery from The Water Museum. It’s also currently playable via a Steam playtest — and based on my first short session, it already feels like one of those games that looks simple until you notice how many little systems are hiding under…
Read More “About Fishing preview: fishing mechanics with uneasy answers” »
Everest: Real Climbing Simulator’s demo left a poor first impression, with bugs, glitches, and immersion-breaking issues overwhelming a concept that should have delivered a tense, grounded climbing experience.
The Liminal Dimension earns a 7/10 first-impressions score for turning a looping corridor into focused psychological horror through subtle environmental changes, disorientation, tension, and restrained storytelling.
Cyber Rats turns a retro maze aesthetic into a tense roguelite loop with procedural layouts, cyber-enhanced lab rats, traps, hunters, quick objectives, and a strong one-more-run pull.
THE KULKA earns an 8.5/10 first-impressions score for its one-button bullet-heaven loop, calm soundtrack, fast restarts, upgrade paths, and surprisingly relaxing take on neon arcade chaos.
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