After playing an earlier build, returning to Mandated Fate shows just how far this dystopian indie game has come
The new Mandated Fate demo is a massive improvement over the playtest build I played earlier, with stronger conversations, better presentation, and a world I wanted to keep exploring.
I first played Mandated Fate during an earlier playtest, when Tetrarchy Studios was still gathering feedback on its narrative, choices, world design, systems, and overall presentation.
Now I have returned for the public demo, and the difference is immediately noticeable. This is still a game in development and there are rough edges left to address, but the improvements are massive.
Mandated Fate Demo Playthrough — 2560×1440 PC Gameplay
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A Much Stronger Demo Than the Earlier Playtest
One of the clearest improvements for me is the voice acting. The voices feel much better aligned with the characters and the conversations now, which makes the story and interactions feel more natural.
There are still some issues with character animation. I noticed moments during conversations where head movements did not always feel properly connected to the rest of the body movement, making some scenes look a little stiff. It needs more work, but it did not stop me from enjoying the demo.
The overall presentation also feels more confident. The atmosphere and visual identity were already some of the strongest parts of the earlier build, but the new demo feels much closer to everything working together as one game.
30 Minutes — or Much Longer If You Actually Look Around
Steam describes the demo as offering around 30–40 minutes of gameplay. From my experience, I would put it at roughly 30–60 minutes, depending on how you play.
If you simply follow the objectives, it can feel quite short. If you stop, look around, explore the environment, read what you find, listen to conversations, and follow the story properly, there is considerably more to take in.
At one point early on, I even managed to end up in prison. Apparently that is my fate at times.
Joking aside, that was also one of the things I liked about the demo. I finished it wondering what would have happened if I had answered differently or approached certain situations another way.
Mandated Fate Playtest — 32:9 Super Ultrawide Gameplay
For comparison, this is gameplay from the earlier playtest build I covered before the public demo. Looking back at the two versions makes the progress even easier to see.
Choices, Loyalty, and a Dystopian 1985
Mandated Fate is a narrative-driven social thriller set in an alternate 1985. You play an Imperial Inspector working inside a newly established authoritarian technological empire, investigating a murder while becoming caught between political interests, personal motives, and your own loyalties.
Dialogue and choices are central to the experience. Your public Merit Score and private Convictions can affect how you interact with the world, while investigation, documents, conversations, and exploration build the wider story around you.
The demo takes place in the Imperial Capital and deliberately keeps some areas and systems unavailable for the full game, including optional content and the subway.
Why Mandated Fate Is Today’s Indie Gem
An Indie Gem does not have to be perfect. For me, it needs to do something interesting enough that I want other people to know it exists.
Mandated Fate does that.
It still has things to improve, especially some character movement and animation, but it is a good indie game with a distinctive world, an interesting approach to choices, and a developer who has clearly been putting work into the feedback received during development.
Having played the earlier version myself, the progress is not something I have to guess at. The improvements are massive.
That makes Mandated Fate an easy choice for today’s Indie Gem of the Day.
Mandated Fate
Release: Full game coming soon — demo available
Genre: Adventure / Indie / RPG / Narrative Social Thriller
Developer – Publisher: Thibaut Billerot – Tetrarchy Studios
Platforms: PC — Steam Demo
Disclosure: Fix Gaming Channel previously participated in the Mandated Fate playtest and provided feedback to the developer. This Indie Gem article is based on the current public demo and my own gameplay experience.
Related Reading
Tetrarchy Studios Opens Mandated Fate Playtest
The Right Way to Playtest: Safe Access, Useful Feedback
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.
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