REPLACED Comes to Android on December 8
REPLACED is heading to Android on December 8, with a port by The Knights of U and a single-purchase model through Google Play Games.
Indie Game News, Reviews and Developer Interviews
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REPLACED is heading to Android on December 8, with a port by The Knights of U and a single-purchase model through Google Play Games.
Ten indie horror games worth watching for Halloween 2026, including GRAFT, The Dark West, Witchfire and DREADMOOR.
Twenty years after his summer school experience in Cambridge, Konstantin Kosolapov explains how it inspired It Was That Summer, a visual novel about identity, memory, and young love.
Hungry Horrors reaches version 1.0 on Steam, bringing folklore-inspired cooking battles, 34 hungry monsters, and a launch discount through October 19.
In Car Park Capital, you turn walkable cities into parking empires, manufacture cars, and crush protests. Jake Boyette explains why this satirical Early Access city builder is Fix Gaming Channel’s Game of the Week #75.
I tried the Bleach & Blood demo, a short PS1-style horror game set in a laundromat. The sound and atmosphere hooked me, although the story left me wanting more.
Strange Scaffold is reviving a canceled Artificer project as Gods With Badges, a narrative tactics game about police power, turn-based combat and choices made with the bodycam off.
A two-person indie team is making Yule Dads, a Christmas mall game where players grind shopping carts, race for gifts and compete in ridiculous party modes.
Trash Goblin’s creators have announced Gobble Inn, a cozy mining-and-cooking roguelike with no fail states. A Steam demo and Kickstarter campaign are planned for October 29, 2026.
Farming after meteor storms, sorting thousands of tea boxes and playing pinball in a village: five cosy indie games worth watching this autumn.
Lucie Dewagnier and Jolan Reynaud discuss leaving larger productions, forming Falling Leaves Studio, early playtesting, and the personal story behind MyDear.exe.
Neckbolt and Burning Planet Digital have announced an October 19 Steam Next Fest demo for Evil Moon: Unspoken, featuring its opening area, a rosary-bead grappling hook, and a cemetery boss fight.
Andelis Studio explains why Stelline’s Android version runs the same Swift puzzle engine as the iPhone release, and what it took to make that work.
After 30 hours solo in Permafrost, Ronny finds a beautiful, brutal survival game with stronger systems, familiar bugs, and technical rough edges. 7/10.
Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.