Into the Fire turns disaster rescue into a fight against nature itself
Things are heating up for Starward Industries, the studio behind The Invincible, as the public Steam playtest for Into the Fire is set to begin on May 20, 2026. Players who requested access through Steam will get the chance to enter the disaster zone, test the core loop, and help shape the game before its planned 2026 release.
Into the Fire is a cataclysm extraction survival game built around rescue, risk, pressure, and fire as the ultimate enemy. Instead of simply shooting through danger, players are asked to bring back people, animals, resources, and hope from a world being torn apart by volcanic disaster.
We first covered Into the Fire when Starward Industries revealed more of its fiery survival concept, and this public playtest now gives players a better chance to see how the idea feels in motion.
Official Steam Playtests Trailer
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Into the Fire
Release: Planned for 2026
Public Playtest: Starts May 20, 2026 via Steam
Genre: Cataclysm extraction survival, action, adventure, indie, RPG, Early Access
Developer / Publisher: Starward Industries
Platforms: PC — Steam
Explore the hellish firestorm of New Sindra
The main playable map for the playtest is New Sindra, a volcanic district shaped by ash, fire, pressure, and disaster. Every run asks the same uncomfortable question: do you push deeper into the danger zone, or do you return with what you have already managed to save?
That decision-making sits at the heart of Into the Fire. Buildings can collapse, ash clouds can reduce visibility, lava can reshape the route, and temperature spikes can turn hesitation into failure. It is not just about surviving the map. It is about reading the disaster quickly enough to know when bravery becomes stupidity.

A dangerous rescue route over lava in Into the Fire.
That is where the game looks especially interesting. The trailer sells a strong sense of emergency rescue heroism, but the extraction structure gives it a sharper edge. You are not clearing a level in the traditional sense. You are trying to bring something back before the environment decides otherwise.
Supernatural fire phenomena bring a stranger kind of threat
What also makes Into the Fire stand out is that this is not only a grounded fire rescue game. Starward Industries is mixing volcanic disaster with fire spirits, strange anomalies, rituals, myths, and retro-futuristic suppression tools.
That choice could divide some players. On one side, the supernatural angle gives the game a stronger identity than a straight disaster survival sim. On the other, fire demons and mythic threats push it into stranger, almost X-Files territory. Whether that becomes the game’s secret weapon or the part that feels a little too much will depend on how well it works in play.
For now, it gives Into the Fire a clear hook. This is not just lava, ash, and collapsed streets. It is a rescue game where the disaster may have its own will, and that makes the danger feel less predictable.
Rescue, extract, build, repeat
Beyond the fire effects and danger zones, Into the Fire also builds progression around the people and resources you bring back. Between runs, players return to the HUB, a temporary shelter and base of operations where rescued survivors can help unlock new options, improve equipment, open new missions, and change the future of the settlement.
That gives the rescue work more weight. If every survivor can affect what your HUB becomes, then each run has more at stake than loot. You are not only collecting resources for upgrades. You are deciding who gets a second chance and how far you are willing to risk yourself for one more rescue.

A high-risk zipline escape over lava in Into the Fire.
The game also leans into unusual firefighting tools, including suppression pistols, extinguishing shotguns, ziplines, and retro-inspired rescue technology. It sounds strange on paper, but in this world, strange might be the point.
A playtest built around feedback
Starward Industries has made it clear that this public playtest is not only about giving players early access. The goal is to test the extraction loop, the HUB, pacing, difficulty, and how readable the danger feels once everything starts burning around you.
That is important for a game like this. Fire, ash, lava, collapsing structures, enemies, rescue opportunities, and resource pressure can create brilliant tension, but only if players can still understand what is happening. If the danger reads clearly, Into the Fire could become a tense and memorable survival experience. If it becomes visual noise, the concept could lose some of its punch.
For players who are new to Steam playtests, we also have a guide on how to join safely and give useful feedback.

Lava, ash, and fire hazards shape every run in Into the Fire.
What we like most about Into the Fire so far
- Lava reshapes routes, creating unpredictable extraction pressure.
- Buildings can collapse, adding physical danger beyond enemies.
- Ash clouds reduce visibility, slowing the pace and forcing careful movement.
- Temperature spikes create moments of immediate threat.
- Fire anomalies and supernatural threats give the game a stranger identity.
- The HUB system gives rescued survivors a direct role in progression.
Into the Fire could be one to watch
If venturing into a fiery maelstrom of collapsing buildings, earthquakes, ash clouds, fire spirits, lightning, and risky rescues sounds like your kind of pressure, Into the Fire should be on your radar.
The concept is strong, the visual identity already stands out, and the idea of turning rescue work into an extraction survival loop feels fresh. The big question now is how the game feels once players are inside New Sindra and the fire starts closing in.
The Into the Fire public playtest starts on May 20, 2026 through Steam. You can request access and wishlist the game via the official Steam page.
Related Reading
- Into the Fire: Survival Adventure Announced
- The Right Way to Playtest: Safe Access, Useful Feedback
- Top 5 Hidden Gem Indie Playtests You Can Play Right Now
Written by Aidan Minter — Fix Gaming Channel.
Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.
