This is not a review of faith — it is a review of a game that barely holds together.
Reviewed on PC.Score: 1/10
If you have followed our reviews on Fix Gaming Channel, you already know I do not mind rough edges when there is something real underneath them. I can forgive budget limits. I can forgive ambition reaching further than execution. I can even forgive some jank when a game has heart. Jesus Simulator does not earn that kind of patience.
And to be clear, this is not about religion. This is not about mocking belief, or taking a shot at Christianity, or turning a review into something it should never be. This is about a bad game. A really bad one. I have criticised broken design before, including in things like Taxi Chaos 2 on Switch, but Jesus Simulator lands even lower for me because it feels like the concept and title did the heavy lifting long before the actual game had anything worthwhile to back it up.
Jesus Simulator — Official Trailer
Trailer via YouTube.
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Jesus Simulator
Release: March 23, 2026
Genre: RPG, Simulation, Interactive Fiction
Developer / Publisher: VRCFORGE STUDIOS
Platforms: PC — Steam
The title promises more than the game can ever deliver
The official pitch talks about a narrative-driven retelling of the Gospel, complete with multiple perspectives, key biblical events, and mini-games woven into the experience. On paper, that might sound unusual enough to spark curiosity. In practice, what I got was a clumsy, frustrating, technically weak mess that never once convinced me it deserved my time.
The technical state is not just rough, it is embarrassing. I ended up clipping into rocks and terrain multiple times, with the world breaking apart around me in ways that should never make it into a released game. At points, the geometry stretches across the screen like the environment is tearing itself open, completely destroying any sense of immersion or seriousness the game is trying to build.

Severe clipping and broken geometry in Jesus Simulator turn basic movement into a mess.
Movement felt off, the world often felt like it was only half there, and collision seemed more like a suggestion than a rule. It is hard to take any story seriously when the game around it feels this broken from the ground up.

Another example of Jesus Simulator breaking apart, with the camera pushed into rocks and terrain.
The voice work drags everything down even further
Then there is the voice acting, which is frankly terrible. Flat, awkward, and often distracting, it undercuts moments that are clearly meant to carry emotional weight. This kind of subject matter needs care, tone, and confidence in the delivery. Instead, scene after scene lands with all the grace of placeholder audio that somehow made it into the final build.
That matters because this game leans heavily on presentation. It wants you to listen, absorb, and engage with what is unfolding. But when the performances are this rough, the game is not drawing you in. It is pushing you away.
The mini-games are not a break — they are a burden
One of the more annoying parts of the whole thing is how the mini-games are used. These are not optional side distractions you can ignore if they do not land. You have to do them to keep the journey moving, and that makes them feel even worse. Instead of adding meaning or variety, they become barriers between the player and the next bit of story.
That is where the structure really falls apart for me. A game like this lives or dies on flow, tone, and trust. You have to trust that what comes next is worth sitting through. Jesus Simulator kept breaking that trust. Every time I hoped it might settle down, it gave me another reason not to care.
It feels built around the hook, not the quality
That is the real issue here. Not the premise itself. Not the subject matter. The idea of an interactive biblical retelling is not automatically bad. In the right hands, with real craft, respect, and technical competence, maybe there could have been something here. But this does not feel like that. It feels like a project built around the reaction its title will get, rather than the quality of the game players actually have to sit through.
Even the Steam page’s AI-generated image disclosure adds to that feeling. Nothing about this experience suggests polish, care, or confidence. It feels cheap where it should feel thoughtful, and awkward where it should feel meaningful.

Stiff models, rough lighting, and weak presentation drag down even key story moments in Jesus Simulator.
Even outside the worst glitches, the presentation is painfully weak. Character models look stiff, lighting is harsh and unnatural, and scenes that should carry weight instead come across as awkward and unfinished. That might be survivable in a better game, but here it just adds to the sense that this was pushed out without the quality control it badly needed.
I have played games with rough edges that still had something worth saving. This is not one of them.
I have gone easy on games before when I could see effort, personality, or genuine promise under the surface. I did not find that here. What I found was a broken, poorly acted, badly structured experience that never once justified why anyone should keep going beyond simple disbelief that it was released like this.
If you want an example of a story-heavy game that at least commits to mood and identity, I would point you toward something like Pathologic 3, even with all of its own demands and roughness. Jesus Simulator is the opposite kind of experience: not challenging, not thought-provoking, not rewarding — just bad.
Verdict
As much as people may want to argue about the theme, belief, or the shock value of the name, none of that changes the bottom line. This is a review of a game, and as a game, Jesus Simulator is awful. It glitches, it stumbles, it sounds bad, it forces weak mini-games into the path forward, and it never comes close to rewarding the player for sticking with it.
If 0/10 were an option, I would be staring right at it. On the scale I use, this lands at 1/10 — and that is only because I have to put a number there at all.
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Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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