How Verice Bay Came to Life in Whirlight – No Time To Trip
Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
Indie Game News, Reviews and Developer Interviews
Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.
Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.
Today on Fix Gaming Channel, we’re catching up with Tomas Sala — the creative mind behind some of the most visually striking and thought-provoking games in recent years. Known for his bold artistic style and hands-on approach to development, Tomas brings a rare mix of vision and execution to everything he creates. In this conversation,…