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Two Falls game art – Jeanne and Maikan overlook a vast forested valley

Two Falls Nishu Takuatshina Review a Heartfelt Narrative in a Rich Historical Setting

Posted on January 3, 2025May 20, 2025 By Ronny Fiksdahl

In Two Falls (Nishu Takuatshina), Unreliable Narrators presents an emotionally charged narrative adventure that immerses players in the intersecting lives of two characters navigating the Canadian wilderness of the 17th century. With its thoughtful storytelling, stunning landscapes, and cultural depth, this game is a unique gem in the indie gaming world.



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Two Falls (Nishu Takuatshina)

Release Date: May 16, 2024

Genre: Narrative Adventure, First-Person Exploration

Developer/Publisher: Unreliable Narrators

Platforms: PC (Steam, Epic Games Store)

Two Lives, One Land

The game follows two protagonists: Jeanne, a French woman who survives a catastrophic shipwreck, and Maikan, a young Innu hunter investigating strange disturbances in his ancestral lands. Their stories unfold in parallel, reflecting different worldviews and experiences. Player decisions shape interactions and character arcs, making each journey personal and meaningful.

Character and Narrative Strength

Jeanne’s journey is marked by survival, faith, and unfamiliar terrain. In contrast, Maikan’s tale is rooted in tradition, connection to nature, and spiritual responsibility. Together, they embody a narrative rich in culture, emotion, and humanity. The supporting cast—especially Maikan’s canine companion—adds warmth and charm to this introspective experience.

Gameplay and Mechanics

Two Falls adopts a first-person exploration style reminiscent of games like Firewatch or What Remains of Edith Finch. The pacing is slow, emphasizing observation and decision-making. A codex system offers real historical and cultural insights, providing context for the world’s flora, fauna, and Indigenous folklore. Some may find the walking speed too slow, but it suits the reflective tone of the game.

Visuals and Design

Built in Unreal Engine 5, the game features stunning natural environments that beautifully capture 17th-century Canada. While character models aren’t the most polished, the attention to lighting, soundscapes, and landscape detail more than makes up for it.

Sound and Atmosphere

This is where Two Falls truly excels. The soundtrack, composed by Indigenous artists, is immersive and emotionally resonant. Voice acting is authentic and emotionally delivered—dialogue flows naturally, drawing the player deeper into both stories. The atmosphere channels the same intimacy and tone that made Firewatch so memorable.

Performance and Bugs

While the game generally runs smoothly, there were a few hiccups. During my playthrough, a companion character got stuck, requiring a restart. I also noticed minor FPS drops in denser areas. These were manageable and did not detract significantly from the experience.

Cultural Integrity and Respect

One of the most commendable aspects of Two Falls is its commitment to authentic representation. The development team collaborated closely with Indigenous advisors throughout the five-year process. Music, lore, and traditions are presented with care, respect, and depth—making the experience not just compelling, but culturally enriching.

Replayability and Value

At a price point of around $20, the game offers excellent value. Choices significantly impact outcomes, encouraging replayability to explore different narrative paths. While the overall length is modest, the emotional and cultural depth ensures it leaves a lasting impression.

Final Thoughts

Two Falls (Nishu Takuatshina) is a powerful narrative-driven adventure that offers a poignant look at survival, spirituality, and cultural intersections. Despite minor technical hiccups, its heartfelt storytelling, compelling characters, and authentic representation make it a standout experience.
If you’re a fan of choice-driven games with strong narratives and cultural depth, Two Falls is a must-play. It’s a game that doesn’t just entertain—it resonates. Prepare to be moved, inspired, and left wanting more from Unreliable Narrators.


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

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