Anvil Empires Brings Massive Battles To Life in a Persistent Medieval MMO
Anvil Empires is setting its sights on being a worthy contender to the MMO scene, where players in their thousands will live, fight, build, and conquer in a persistent online world. Anvil Empires is an exciting persistent medieval MMO offering players epic experiences. Core to this are massive melee battles and large-scale sieges, fought between three rival alliances—the Pagans, Ancients, and Remnants—in a brutal medieval timeline where everyone has a beef with everyone else.
Related on FGC:
Ashen Arrows — Early Access to Full Release
A Clash of Elbows and Arrows
Aptly named developer Siege Camp isn’t mucking around with the technical side. The plan is to enable dense medieval melees and sprawling sieges where coordination decides the day. Picture shoulder-to-shoulder shield walls on muddy fields and volleys of arrows from stone ramparts as hundreds—if not thousands—collide in one space.
Official Announcement Trailer
Video credit: Siege Camp
Join Our Newsletter
Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.
Anvil Empires’ 480 km² Map
The world is currently scoped at 480 km². For any farmers reading, that’s about 118,610 acres. For gamers, it’s roughly five times bigger than the map in Siege Camp’s other title, Foxhole. In a persistent world built for long wars, that scale feels functional rather than overkill—space for frontlines, logistics routes, and sieges that develop over hours, days, even weeks.
To put it another way: you, your uncle, and 998 other players could be in direct melee at a single fortress while the wider campaign keeps moving. That’s the pitch—large battles nested inside a living war.
Tactical Decisions, Real-Time Outcomes
Tactically, Anvil Empires opens up a lot: break a siege with a coordinated flank; counterattack en masse with a like-minded unit; or grind down a defense through logistics—settlements, supply lines, and siege gear. With wars lasting hours to weeks, this is the long hard slog of medieval campaigning.
Where to Follow Updates
Check the Steam page for devlogs and access to future playtests.
Anvil Empires
Release: TBA (Steam Playtest)
Genre: MMO War Sandbox (Medieval, Persistent World)
Developer / Publisher: Siege Camp
Platforms: PC — Steam

Ambitious Design, Huge Potential
It’s an ambitious goal, and the action-strategy genre is still as popular as ever. Personally, I’d love to see a third-person camera option alongside first-person. Back in 2006, Rise and Fall: Civilizations at War let players command from an isometric view and then drop into third-person hero control—a feature that helped it win a BAFTA for best strategy game. That’s a personal preference, though. First-person in Anvil Empires still brings an immediate, immersive feel as you fend off a sword or a storm of arrows.

Early State, Community Feedback
Anvil Empires shows potential but still has a way to go to perfect the gameplay loop, judging by community feedback on Reddit and Steam. Even so, the foundation—persistent warfare, big sieges, meaningful logistics—has us interested in how it will evolve in the months ahead.
Written by Aidan Minter, Fix Gaming Channel.
Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee to help keep independent game journalism alive.
