Skip to content
  • Discord
  • X
  • Fix Gaming Channel INDIE
  • YouTube Prime
  • Facebook
  • TikTok
  • press@fixgamingchannel.com

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

  • Home
  • News
    • Industry News
    • Security & Scam Alerts
    • Videos
  • Indie Spotlight
    • Game of the week
  • Reviews
  • Interviews
    • Developers
    • Art in Games
    • Industry insiders
    • Fix Stories
      • Submit to Fix Stories
  • About Us
    • Support
    • Inside Fix Gaming
    • Contact
  • Fix Access
  • Indie Dev Guides
  • Toggle search form
Anvil Empires logo over a medieval scene — Fix Gaming Channel

Why Anvil Empires Could Be the Next Big MMO War Sandbox

Posted on October 10, 2025January 23, 2026 By Aidan Minter

Anvil Empires Brings Massive Battles To Life in a Persistent Medieval MMO

Anvil Empires is setting its sights on being a worthy contender to the MMO scene, where players in their thousands will live, fight, build, and conquer in a persistent online world. Anvil Empires is an exciting persistent medieval MMO offering players epic experiences. Core to this are massive melee battles and large-scale sieges, fought between three rival alliances—the Pagans, Ancients, and Remnants—in a brutal medieval timeline where everyone has a beef with everyone else.

Related on FGC:
Ashen Arrows — Early Access to Full Release

A Clash of Elbows and Arrows

Aptly named developer Siege Camp isn’t mucking around with the technical side. The plan is to enable dense medieval melees and sprawling sieges where coordination decides the day. Picture shoulder-to-shoulder shield walls on muddy fields and volleys of arrows from stone ramparts as hundreds—if not thousands—collide in one space.

Official Announcement Trailer

Rumble may require a security check. Click to load the video, or open it on Rumble.

Watch on Rumble

Video credit: Siege Camp

Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.

Anvil Empires’ 480 km² Map

The world is currently scoped at 480 km². For any farmers reading, that’s about 118,610 acres. For gamers, it’s roughly five times bigger than the map in Siege Camp’s other title, Foxhole. In a persistent world built for long wars, that scale feels functional rather than overkill—space for frontlines, logistics routes, and sieges that develop over hours, days, even weeks.

To put it another way: you, your uncle, and 998 other players could be in direct melee at a single fortress while the wider campaign keeps moving. That’s the pitch—large battles nested inside a living war.

Tactical Decisions, Real-Time Outcomes

Tactically, Anvil Empires opens up a lot: break a siege with a coordinated flank; counterattack en masse with a like-minded unit; or grind down a defense through logistics—settlements, supply lines, and siege gear. With wars lasting hours to weeks, this is the long hard slog of medieval campaigning.

Where to Follow Updates

Check the Steam page for devlogs and access to future playtests.

Anvil Empires

Release: TBA (Steam Playtest)

Genre: MMO War Sandbox (Medieval, Persistent World)

Developer / Publisher: Siege Camp

Platforms: PC — Steam

Anvil Empires siege at a stone keep with ladders and defenders on the battlements — game screenshot.
Ladders, shield walls, and a brutal push at the castle gate.

Ambitious Design, Huge Potential

It’s an ambitious goal, and the action-strategy genre is still as popular as ever. Personally, I’d love to see a third-person camera option alongside first-person. Back in 2006, Rise and Fall: Civilizations at War let players command from an isometric view and then drop into third-person hero control—a feature that helped it win a BAFTA for best strategy game. That’s a personal preference, though. First-person in Anvil Empires still brings an immediate, immersive feel as you fend off a sword or a storm of arrows.

Anvil Empires opposing shield-wall formations preparing to clash in a forest clearing — game screenshot.
Formations matter—coordinated pushes beat chaos.

Early State, Community Feedback

Anvil Empires shows potential but still has a way to go to perfect the gameplay loop, judging by community feedback on Reddit and Steam. Even so, the foundation—persistent warfare, big sieges, meaningful logistics—has us interested in how it will evolve in the months ahead.


Written by Aidan Minter, Fix Gaming Channel.

Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee to help keep independent game journalism alive.

Support Us
Indie Tags:480 km2 Map, Action Strategy, Ancients, Anvil Empires, Factions, Foxhole, Gaming News, Indie Games, Large-Scale Battles, Logistics, Medieval, Medieval Warfare, MMO, Pagans, PC Gaming, Persistent World, Remnants, sandbox, Siege Camp, Siege Warfare, Single-Shard MMO, Steam, Steam Playtest, Strategy, Tactics, Territory Control

Post navigation

Previous Post: The Legend Returns — Ronaldinho Bundle Now in REMATCH
Next Post: Aztecs: The Last Sun — Historical Survival City-Builder Impressions

Related Articles

Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood Featured
My Dream Setup title card showing a cozy desk setup with monitors by a window, with the words “My Dream Setup” over the scene. The Practical Formula Behind the Success of My Dream Setup Featured
Crimson Capes key art showing a red-caped warrior holding a sword, with the Crimson Capes logo across the center. Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork Indie
ShipShaper logo above a stylized yellow ship with sails and deck cannons on a dark background. ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports Developers
Roots Devour key art showing a red forest, a lantern-carrying figure, and a tangled root-like creature with a glowing eye above. Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid Indie
Helldivers 2 update “Machinery of Oppression” is live, taking the fight to Cyberstan News

© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms · Discord · Contact