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Anvil Empires logo over a medieval scene — Fix Gaming Channel

Why Anvil Empires Could Be the Next Big MMO War Sandbox

Posted on October 10, 2025September 25, 2026 By Aidan Minter

Anvil Empires Brings Massive Battles To Life in a Persistent Medieval MMO

Anvil Empires is setting its sights on being a worthy contender to the MMO scene, where players in their thousands will live, fight, build, and conquer in a persistent online world. Anvil Empires is an exciting persistent medieval MMO offering players epic experiences. Core to this are massive melee battles and large-scale sieges, fought between three rival alliances—the Pagans, Ancients, and Remnants—in a brutal medieval timeline where everyone has a beef with everyone else.

Related on FGC: RuneScape’s RS25 roadmap and our Hell Let Loose teamwork feature.

A Clash of Elbows and Arrows

Aptly named developer Siege Camp isn’t mucking around with the technical side. The plan is to enable dense medieval melees and sprawling sieges where coordination decides the day. Picture shoulder-to-shoulder shield walls on muddy fields and volleys of arrows from stone ramparts as hundreds—if not thousands—collide in one space.

Official Announcement Trailer

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Video credit: Siege Camp

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Anvil Empires’ 480 km² Map

The world is currently scoped at 480 km². For any farmers reading, that’s about 118,610 acres. For gamers, it’s roughly five times bigger than the map in Siege Camp’s other title, Foxhole. In a persistent world built for long wars, that scale feels functional rather than overkill—space for frontlines, logistics routes, and sieges that develop over hours, days, even weeks.

To put it another way: you, your uncle, and 998 other players could be in direct melee at a single fortress while the wider campaign keeps moving. That’s the pitch—large battles nested inside a living war.

Tactical Decisions, Real-Time Outcomes

Tactically, Anvil Empires opens up a lot: break a siege with a coordinated flank; counterattack en masse with a like-minded unit; or grind down a defense through logistics—settlements, supply lines, and siege gear. With wars lasting hours to weeks, this is the long hard slog of medieval campaigning.

Where to Follow Updates

Check the Steam page for devlogs and access to future playtests.

Anvil Empires

Release: TBA (Steam Playtest)

Genre: MMO War Sandbox (Medieval, Persistent World)

Developer / Publisher: Siege Camp

Platforms: PC — Steam

Anvil Empires siege at a stone keep with ladders and defenders on the battlements — game screenshot.
Ladders, shield walls, and a brutal push at the castle gate.

Ambitious Design, Huge Potential

It’s an ambitious goal, and the action-strategy genre is still as popular as ever. Personally, I’d love to see a third-person camera option alongside first-person. Back in 2006, Rise and Fall: Civilizations at War let players command from an isometric view and then drop into third-person hero control—a feature that helped it win a BAFTA for best strategy game. That’s a personal preference, though. First-person in Anvil Empires still brings an immediate, immersive feel as you fend off a sword or a storm of arrows.

Anvil Empires opposing shield-wall formations preparing to clash in a forest clearing — game screenshot.
Formations matter—coordinated pushes beat chaos.

Early State, Community Feedback

Anvil Empires shows potential but still has a way to go to perfect the gameplay loop, judging by community feedback on Reddit and Steam. Even so, the foundation—persistent warfare, big sieges, meaningful logistics—has us interested in how it will evolve in the months ahead.


Written by Aidan Minter, Writer at Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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Gaming News, Indie Tags:480 km2 Map, Action Strategy, Ancients, Anvil Empires, Factions, Foxhole, Gaming News, Indie Games, Large-Scale Battles, Logistics, Medieval, Medieval Warfare, MMO, Pagans, PC Gaming, Persistent World, Remnants, sandbox, Siege Camp, Siege Warfare, Single-Shard MMO, Steam, Steam Playtest, Strategy, Tactics, Territory Control

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