A Look at How LGBTQ+ Representation Is Shaping Game Worlds, Characters, and Culture
It’s June, which means it’s Pride Month—and in the world of gaming, that often comes with rainbow-themed logos, marketing campaigns, and big talk from studios. But behind the visuals, what’s really changed in the industry when it comes to LGBTQ+ inclusion? Is it surface-level PR, or have we actually seen meaningful shifts in game design, narrative, and community? Let’s look at what’s fact, what’s performative, and where things are heading.
AAA Games: Real Queer Characters or Token Efforts?
The Last of Us Part II remains the clearest example of a major studio putting LGBTQ+ characters at the center of a mainstream game. Ellie isn’t just a supporting character—she’s the lead. Lev, a young trans man voiced by trans actor Ian Alexander, brought a rare layer of complexity to the narrative. Some praised the bold step. Others criticized the use of trauma, saying Lev’s story leaned too hard into suffering and deadnaming.
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Either way, it sparked conversation—and that alone is more than most AAA studios have dared.
Other games like Mass Effect, Cyberpunk 2077, Dragon Age, and Tell Me Why have also made space for LGBTQ+ identities through relationship options, branching dialogue, or story arcs. But while the effort is there, not all of it lands equally—and many still feel like checkbox additions rather than fully developed characters.
Character Creation and Customization: The Real Frontline
This is where things have improved most. The Sims 4 added customizable pronouns, gender options, and even trans-affirming features like binders and top surgery scars. EA collaborated with GLAAD and the It Gets Better Project to make it happen—proof that studios can consult the right voices if they want to get it right.
Of course, it’s not perfect. Bugs in pronoun grammar (“they likes…” instead of “they like”) show that inclusion often arrives before polish. Still, giving players the power to shape themselves in-game is a big win for authenticity, especially in games where identity is a core part of the experience.

Recognition, Community, and Industry Response
LGBTQ+ stories in games have begun receiving more industry recognition. GLAAD now has an annual video game award category, and games like The Last of Us Part II, Tell Me Why, and Dragon Age: The Veilguard have all earned praise for their inclusive content.
Behind the scenes, advocacy groups like IGDA’s LGBTQ+ SIG and “Queerly Represent Me” help queer devs connect, speak out, and shape their own narratives. There’s a growing push within the indie scene especially to reclaim queer storytelling from the margins and put it into the spotlight.
Not Everyone’s Onboard—and That’s Telling
Let’s not pretend it’s all smooth sailing. Review-bombing campaigns, backlash on social media, and even in-game protests happen the moment LGBTQ+ characters take center stage. It’s not uncommon to see devs either water down representation or backpedal entirely when faced with outrage.
And sometimes the criticism isn’t entirely unwarranted—some stories still rely too heavily on trauma, loss, or shame. That’s not to say those narratives don’t matter—but queer characters deserve more than to always be martyrs or messages.
One Final Note: What We Do—and Don’t—Do at Fix Gaming Channel
Here’s where we draw the line. At Fix Gaming Channel, our job is to inform, not to preach. We report what’s happening, we highlight what matters, and we aim to keep it real—without forcing opinion down your throat.
We cover representation in gaming because it’s a real, visible trend that affects players, devs, and the industry as a whole. But we don’t tell you how to feel about it. Whether you support it, question it, or just want better stories all around—that’s your call.
That’s why we:
- Stick to facts and developer-confirmed content
- Only share opinions in clearly marked editorials
- Include multiple perspectives when possible
- Let readers make up their own minds
There’s enough noise online already. We’re here to give you the signal.
Conclusion
Pride has influenced games—from character creation tools to full-blown narrative arcs. Some of it is progress, some of it’s PR, and some of it still needs work. But one thing is clear: the conversation isn’t going away, and the games we play are starting to reflect the world we live in—flawed, diverse, and evolving.
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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