Skip to content

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

  • Home
  • News
    • Industry News
    • Videos
    • Security & Scam Alerts
  • Indie Spotlight
  • Reviews
  • Interviews
    • Developers
    • Industry insiders
    • Art in Games
  • About Us
    • Support
    • Inside Fix Gaming
    • Contact
  • Fix Access
  • Indie Dev Guides
  • Fix Stories
    • Submit to Fix Stories
  • Toggle search form
Title screen of the horror game Phantoms, featuring a dark background with glowing white and purple light effects.

Phantoms Indie Horror Review – Game Set on a Haunted Train

Posted on June 24, 2025June 25, 2025 By Fix Gaming Team

Phantoms Indie Horror Review – A Concept Derailed by Design Flaws

This Phantoms indie horror review looks at a level-based horror game set entirely within a haunted train. The premise is simple: move from car to car while avoiding an ominous presence. The eerie title initially caught my attention, promising a chilling experience. And in the first moments, it almost delivered — the atmosphere was there, and I felt genuinely uneasy. Unfortunately, the fear quickly turned to frustration.

First Impressions: A Rough Start

Upon launching the game, I was met with jarring default settings — the lowest resolution and the highest volume possible. Not only were these inconvenient, but worse, any changes made in the settings weren’t saved. Every time I restarted the game, I had to go through the same adjustment routine. The visuals were heavily pixelated, and the Field of View felt uncomfortably narrow.

Trailer:


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.


Gameplay and Mechanics in This Phantoms Indie Horror Review

The pacing of Phantoms is hindered by clunky tutorial pop-ups — large blue boxes of text that appear repeatedly and interrupt gameplay. These instructions break the immersion and make the early game feel more confusing than helpful. With a sprint mechanic that requires multiple key presses and little indication of stamina depletion, movement felt like a chore rather than an escape tool.

The enemy design had potential — a shadowy figure moving through narrow corridors — but it often felt cheap rather than scary. At times, the enemy would spawn directly in front of me, offering no chance of escape. In other moments, it would randomly despawn. Level 3 showed the most promise with teleporting mechanics that almost created a sense of panic, though it often just felt chaotic.

Surreal pixelated eye symbol on a train wall, leading into a dark, eerie corridor in the indie horror game Phantoms. The setting is dimly lit with unsettling visual details.
A haunting eye symbol marks the wall in Phantoms, as players move deeper into the unknown through claustrophobic train corridors.

Sound Design: A Mixed Bag

Sound plays a central role in Phantoms, and while that concept is unique, the execution falls short. The game opens with an ear-piercing screech, only for the rest of the audio to feel unbalanced. I found myself adjusting the volume up and down frequently. That said, the audio cues of the enemy’s presence were effective and often made me glance over my shoulder — one of the few genuinely tense aspects of this Phantoms indie horror review.

Story and Engagement

Narratively, Phantoms doesn’t offer much. Interactions are limited to a few NPCs who repeat single lines of dialogue, and the primary gameplay loop consists of collecting more bags with each level. There’s no real character development, progression, or evolving threat to maintain tension.

Pixelated bedroom scene from the horror game Phantoms, showing a barred window framing a large, ominous red sun over an open sea. The eerie lighting contrasts with the empty bed and minimal furniture, adding to the unsettling atmosphere.
An eerie sunset pierces through a caged window in Phantoms, offering a surreal moment of stillness amid the game’s tension.

Final Thoughts – Phantoms Indie Horror Review Verdict

Ultimately, Phantoms feels like a solid idea that lost its way. The atmospheric setting had potential, but the poor user experience, repetitive gameplay, and lack of engaging story elements drag it down. Between the constant interruptions, mechanical inconsistencies, and minimal narrative payoff, Phantoms is hard to recommend.

Score: 4/10
Too repetitive, too unpolished — and sadly, not spooky enough to stay on board.

For more indie games, check out our Game of The Week BitLiberator.


Written by guest contributor Emeraldinii, for Fix Gaming Channel.

Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee to help keep independent game journalism alive.

Support Us
Indie, Reviews Tags:Horror, Indie, PC, phantoms

Post navigation

Previous Post: Game of the Week #9 – Why BitLiberator Deserves It
Next Post: Ben Bowman on 10 Years of GCX and Gaming for Good

Related Posts

  • Aaero2: Black Razor Edition key art showing two ships racing on colored trails toward a towering mechanical creature over a ruined cityscape
    Aaero2 Review – Chasing the Perfect Line in a Neon Rhythm Rail Shooter Featured
  • Overkill Squad key art showing a muscular rhino and a squad of gun-toting animal characters battling in a fiery cartoon battlefield.
    Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A Developers
  • Fix Gaming Channel Indie Game Showcase GOTY 2025 neon stage artwork with Fix Gaming logo
    Fix Gaming Channel Indie Game Showcase 2025 & GOTY Featured
  • Key art for The Last Case of John Morley showing detective John Morley holding a lantern in a dark forest
    The Last Case of John Morley Early impressions Indie
  • Cairn key art showing Aava standing on a rocky ledge, looking up at the glowing summit of Mount Kami
    Cairn launching January 29, 2026 Indie
  • Key art for The Department: Trosedd showing a Heddlu police officer from behind in a dark industrial tunnel lit by red warning lights.
    The Department Brings Real Welsh Policing to Narrative Detective Games Indie
  • First-person view of an empty capture the flag arena in No Players Online with a red flag and the text "NO PLAYERS ONLINE" on screen
    No Players Online Is Back on Steam After DMCA Takedown Indie
  • Space Drilling Station logo over an isometric view of a modular mining base on a lava-covered planet.
    Logistics in an accessible management game: a story of compromise. Featured
  • Selfloss – A Poetic Indie Adventure Inspired by Slavic Myths
    Selfloss an Emotional Odyssey Through Myths and Nature a Showcase Review by George Tavoularis News
  • TOP 10 VIDEO GAME RELEASE APRIL 2024- IMAGE
    Next Level Adventures Await April 2024s Premier Video Game Lineup News
  • Battlefield Labs logo on black background
    Will Battlefield Labs Fix Battlefield? EA’s New Studio Model Explained Industry News
  • Grand Emprise 2: Portals Apart key art — lone traveler facing a glowing blue portal to an alien landscape
    Grand Emprise 2: Portals Apart — Ambitious Portal-Hopping Survival Held Back by Poor Performance and Bugs Indie
  • Game of the Week 29 thumbnail for Brew, showing the mouse alchemist character, the Brew logo, and the Fix Gaming Channel logo.
    Game of the Week 29 – Brew: Alchemy exams and tower runs from a Norwegian indie studio Game of the week
  • Behind the Scenes the Making of Vampires Bloodlord Rising Developers

© 2025 Fix Gaming Channel · Privacy Policy · Terms · Discord · Contact