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The Witchfire logo centered over a dark, fog-covered scene showing the Preyer facing monstrous enemies in a crumbling town.

Witchfire: First Impressions After the Webgrave Update – A Rebirth Done Right

Posted on August 3, 2025September 25, 2026 By Ronny Fiksdahl

Small Team, Big Guns: Witchfire’s Webgrave Update Proves Focused Indies Can Outpace AAA

Reviewed on PC.Score: 7/10

I recently jumped back into Witchfire, curious to see what the much-hyped Webgrave Update really added. I expected minor tweaks. What I got was something far more substantial—and genuinely refreshing.

No bugs. No broken quest logic. No weird AI. Just smart systems, smooth performance, and a renewed sense of purpose behind every shot fired. Coming off a string of bloated AAA releases that launch half-baked, this felt almost alien. In a good way.


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Witchfire – Webgrave Update First Impressions

A Rebirth Through Webgrave

Webgrave feels like a rebirth—more than a content drop, it reshapes Witchfire into something sharper, faster, and far more confident in its identity. It’s a reminder that when you cut the fat and focus on player experience, you don’t need 300 people to deliver impact. You just need clarity of vision—and a team that knows what the hell it’s doing.

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What’s New in the Update?

  • Velmorne: A massive new region packed with secrets and enemy variety
  • Rosary System: Passive ability customization that reshapes build strategy
  • Workshop 2.0: Reworked crafting and upgrade paths
  • Stats 2.0: Smarter progression design with real impact
  • New Gnosis Difficulty: More challenge, better rewards, no artificial padding

If you’re into survival combat with deep systems, you might also enjoy Enshrouded, another standout title that balances polish and ambition without AAA overhead.

Playing It

Running Witchfire on my 32:9 ultrawide monitor was seamless. No hitching, no broken UI, just clean visuals and punchy gameplay. There’s a lot to love here—atmosphere, mobility, weapons that actually feel distinct. And for once, I wasn’t mentally taking notes about what might break next.

This is the kind of game that reminds me why I love covering indies. No filler. No fluff. Just tight mechanics and a clear creative voice. It’s not trying to be everything—it’s trying to be this, and it succeeds.

Who’s Behind This?

Let’s not forget: The Astronauts is a tiny Polish studio with fewer than a dozen full-time developers. Founded by industry veterans like Adrian Chmielarz (Bulletstorm, Painkiller), the team’s been crafting Witchfire since 2017 and finally brought it to Steam in September 2024 after its Epic debut. That’s a long road—and one that’s clearly paid off.

Witchfire

Release Date: September 23, 2024

Genre: Action, Early Access, Roguelite, FPS

Developer/Publisher: The Astronauts

Platforms: PC (Steam, Epic)

Official Website: theastronauts.com


Written by Ronny Fiksdahl, Founder & Editor-in-Chief at Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

First Impressions, Gaming News, Indie, PC Reviews, Reviews Tags:dark fantasy FPS, Early Access, Extraction Shooter, First-Person Shooter, FPS, Indie FPS, indie game update, indie games 2025, Roguelite, The Astronauts, Webgrave Update, Witchfire, Witchfire Gameplay

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