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Tix, Remembered — Roblox’s Most-Missed Currency

Posted on April 20, 2024September 22, 2026 By Robelle Veligano

How Miss Fix and the Roblox Community Remember Tix

Roblox has changed a lot over the years, but few topics spark more nostalgia than Tix—the long-gone “tickets” currency that helped new and young players participate without spending money. Miss Fix revisits why Tix mattered, what it enabled for creators, and how the community still feels about its removal.

Watch: Miss Fix on Tix

Full discussion and commentary here:

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What Tix Were (and why they mattered)

Launched on August 2, 2007, Tix (Tickets) existed alongside Robux as an easy-access currency. You could earn them just by logging in or attracting visitors to your creations. For many, Tix were the on-ramp to the Roblox economy—letting players customize avatars or try marketplace items without opening their wallet.

Earning & spending: logins, visitors, creativity

Daily participation and building games were rewarded. That loop nudged players to return, experiment, and publish. Tix flowed back into accessories, game passes, and more—small purchases that felt achievable for anyone.

RoblEX and the bridge to Robux

Through RoblEX, players could convert between Tix and Robux (at a steep rate). Even if the exchange wasn’t 1:1, it linked the “free” and “paid” sides of the economy and gave newcomers a sense of progress.

April 14, 2016: the end of Tix

Roblox retired Tix on April 14, 2016, citing simplification and abuse concerns. From a platform perspective, a single-currency system is cleaner. From a player’s perspective, it felt like losing a safety net—especially for those who relied on non-paid pathways to participate.

What players still say

Years later, community threads still balance nostalgia with realism. Some miss the inclusivity that Tix supported; others accept the change as part of Roblox’s growth. Either way, the memory of Tix shows how even a virtual currency can create real emotional attachment.

Our take

Tix made experimentation feel possible for everyone. While the economy today looks different, the lesson remains: systems that reward creativity and consistency—especially for new or younger players—build stronger communities.

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Looking for more community-shaping decisions? Read our coverage of how indie studios moved their release plans around a major launch window:
Indies delay near Silksong’s release window to avoid getting buried.


Written by Robelle Veligano, Managing Editor & SEO Lead, Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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Gaming News, Indie, Industry News Tags:Community, Fix Gaming Channel editorial, Indie, Miss Fix, Roblox, Robux, Tix

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