A vampire roguelite that’s rough around the edges — but easy to keep playing
Reviewed on PC.Score: 7/10
Night Swarm is part of our Indie Game Showcase 2025 — and yes, it’s also in the key pool for our Indie Showcase giveaway.
If you like bullet-heavy roguelites with fast runs and steady power growth, this one has a real “one more run” pull.
Rough start, strong rhythm
When I first loaded up Night Swarm, I wasn’t expecting it to hook me the way it did. On the surface, it looks like another bullet-heavy roguelite with a dark fantasy skin. But once the runs started stacking up, I realized there’s a solid rhythm here — one that rewards experimentation, patience, and the slow feeling of becoming powerful.
You play as a young vampire lord pushing back against waves of enemies under the cover of night. It’s simple, but it works. And when everything clicks, it’s genuinely satisfying.
Night Swarm — Launch Trailer
Night Swarm — PC Gameplay (No Commentary)
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Runs that get better the more you learn
Each run follows a familiar structure if you’ve played roguelites before. You head out, fight through swarms of enemies, make upgrades along the way, and slowly shape your build. Then you return to your castle hub, unlock permanent upgrades, and head back out stronger than before.
What I liked is how noticeable those upgrades feel. Early runs can feel rough, even punishing, but once you start understanding which abilities work well together, the game opens up. You stop surviving by luck and start surviving by design.
There’s a nice sense of progression here, even if it takes a few failed attempts to see it.
Night Swarm
Release: December 4, 2025
Genre: Roguelite, Action, Vampire, RPG
Developer / Publisher: Fubu Games / Mad Mushroom
Platforms: PC — Steam
Combat that’s chaotic in a good way
Combat in Night Swarm leans heavily into bullet-heaven chaos. The screen fills up fast, and you’re constantly weaving through attacks while unleashing your own abilities. It can get overwhelming, but that’s kind of the point.
When your build is working, mowing through enemies feels powerful. When it’s not, the game doesn’t let you forget it. Positioning matters. Timing matters. Panic usually gets you killed.
It’s not the smoothest combat I’ve played, but it has weight and energy, and that goes a long way.

A chaotic run in Night Swarm as enemies close in around the arena’s glowing runic circle.

Night Swarm leans hard into dark vampire vibes — and that mood carries through the runs.
Dark vibes, solid theme
The vampire theme fits well. The night setting, the enemies, and the castle hub all work together to give the game a clear identity. It’s not overly detailed or flashy, but it knows what kind of world it wants to be.
Returning to your castle between runs gives the experience a sense of grounding. It’s a small touch, but it helps make progression feel tangible instead of just numbers going up.
Where the cracks start to show
After longer sessions, repetition does creep in. Enemy variety isn’t as strong as it could be, and some waves start to blur together. The difficulty ramps up mostly by throwing more enemies at you, rather than introducing new mechanics or surprises.
It’s not a dealbreaker, but it does limit how deep the game feels right now. A bit more enemy diversity and more distinct bosses would add a lot. That said, none of this feels unfixable. The foundation is solid — it just needs more layers.
Final verdict
Night Swarm isn’t reinventing the roguelite genre, but it doesn’t need to. It delivers tense, chaotic runs, meaningful progression, and a strong theme that holds everything together. It’s rough around the edges, but it’s the kind of rough that feels like a work in progress rather than a mistake.
If you enjoy bullet-heavy roguelites and don’t mind repetition in exchange for satisfying power growth, Night Swarm is worth checking out — especially if the developers continue to expand on what’s already here.
Written by Daniel Józef Sarach — Fix Gaming Channel.
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