Metal: Hellsinger VR Review: Rhythm-Fueled Demon Slaying on Meta Quest 3
Metal: Hellsinger VR brings the rhythm FPS into virtual reality on Meta Quest 3, keeping its beat-driven combat, heavy soundtrack, and demon-slaying focus.
Indie Game News, Reviews and Developer Interviews
Metal: Hellsinger VR brings the rhythm FPS into virtual reality on Meta Quest 3, keeping its beat-driven combat, heavy soundtrack, and demon-slaying focus.
Diplomacy Is Not an Option reached version 1.0 with a full campaign, massive enemy waves, siege defense, and large-scale real-time strategy systems.
Specialbit Studio announced Angelo and Deemon 2: Too Hell of a Quest, shifting the satirical point-and-click adventure from Hell to a strange, bureaucratic Heaven.
DreadXP and The MIX’s Indie Horror Showcase returned October 24, 2024 with more than 60 trailers, premieres, announcements, and demo reveals.
This Permafrost preview looks at its frozen 2035 survival world, crafting, exploration, resource pressure, and early impressions of the post-apocalyptic systems.
Monarchy launched November 6 with side-scrolling strategy, base building, seasonal challenges, and an Arthurian-inspired world across PC and consoles.
Game Builder Tycoon lets players build and manage a game studio, grow a team, design releases, and compete in a simulation-management loop.
Wild West Dynasty turned a planned hour of exploring into a 12-hour session of chopping trees and building. Its slow survival loop won me over despite bugs and uneven story progression.
George Tavoularis discusses Riddle Tower’s Welcome to the Party Halloween DLC, including its 25 new levels, puzzle design, humor, fixes, and future plans.
An Everyday Story is a narrative platformer about memory, gratitude, and ordinary objects, following three trinkets whose unique abilities reveal moments from an Italian-American man’s life.
#DRIVE Rally brings ’90s arcade racing to stylized stages with temperamental co-drivers and customizable cars. Pixel Perfect Dude’s Dariusz Pietrala explains the handling, visual influences and development decisions behind the racer.
Last Whisper puts solo and co-op survival inside a dystopian world of scarce resources and corporate control. MxzStudio’s Maxime and Viviane explain the challenges of limiting scope, shaping the interface and using player feedback to refine their game.
Iron Meat mixes Contra-style run-and-gun combat with grotesque sci-fi horror. Creator Ivan Suvorov explains how Super Cyborg, pixel art and player feedback shaped its monsters and multi-phase boss battles.
Sengoku Dynasty expanded to consoles with settlement building, survival, life-sim systems, and cooperative play alongside its established PC version.
Red Rampant is an indie action-adventure set during the Scottish Wars of Independence, combining historical conflict with time manipulation and supernatural elements.