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Tag: game audio

BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Posted on August 30, 2026September 10, 2026 By Ronny Fiksdahl
BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Voice actor Brian Watts talks BODYCAM, Ready or Not, The Mortuary Assistant, realistic injury reactions, horror performance, indie developers and AI-generated voices.

Art in Games, Gaming News, Indie, Interviews

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026May 28, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

Artists Can Complain About AI Music All Day. It Still Won’t Disappear

Posted on March 19, 2026September 17, 2026 By Ronny Fiksdahl
Artists Can Complain About AI Music All Day. It Still Won’t Disappear

After nearly two hours testing Sonauto, one thing became clear: artists can complain about AI music all day, but pretending it will disappear is not a strategy.

Editorials, Gaming News

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Posted on March 13, 2024September 12, 2026 By Ronny Fiksdahl
Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.

Art in Games, Gaming News, Indie, Interviews
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