Death in Games Is More Than a Game Over Screen
Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.
Indie Game News, Reviews and Developer Interviews
Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.
The original Prince of Persia on PC felt brutal for a reason. This editorial looks at why the 1989 classic still feels harsher than modern entries, and why direct comparisons with newer Prince of Persia games miss the bigger design-history point.
Communication Is the New Code We’ve Entered a New Era There was a time when programming was a sacred art — reserved for those who could fluently speak Python, C++, or JavaScript. Now? That power is shifting. Because in 2025, the person who understands that communication is the new code — not just syntax —…
Read More “The New Code is Communication: Why Writers Might Be the Next Coders” »
Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…
Read More “Behind the Scenes: The Making of Ranger Commando” »
Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.
Developer Vidas Salavejus discusses the psychological horror gameTimore Narhelma, its eerie design, and the existential themes behind the experience. A Game That Explores the Mind “Timore Narhelma” is a psychological horror game that blends surreal visuals, haunting audio, and philosophical depth. Developed and published by Vidas Salavejus, it pushes the boundaries of the genre with…
Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.