Death in Games Is More Than a Game Over Screen
Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.
Indie Game News, Reviews and Developer Interviews
Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.
This follow-up revisits the recurring roadside gas-station layout seen across several games, documenting visual similarities while separating the asset comparison from any accusation about the developers using it.
Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and Cannon Fodder, the challenge of randomized objectives, and lessons carried over from working on Killzone.
Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.
Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.
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