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  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Indie
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Indie
  • Office desk setup with laptops, notebooks, and potted plants in a bright workspace
    Hasbro Cancels Several Games in $56M Write-Down Industry News
  • Road to Headliner logo for the free browser-based band management MMO
    Fix Stories: I Always Wanted to Run a Band, So I Built One Fix Stories
  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie

Tag: game design

Death in Games Is More Than a Game Over Screen

Posted on May 4, 2026May 4, 2026 By Ronny Fiksdahl
Death in Games Is More Than a Game Over Screen

Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.

Editorials, News

Prince of Persia Then and Now: Why the Original Felt Truly Brutal

Posted on April 26, 2026May 6, 2026 By Ronny Fiksdahl
Prince of Persia Then and Now: Why the Original Felt Truly Brutal

The original Prince of Persia on PC felt brutal for a reason. This editorial looks at why the 1989 classic still feels harsher than modern entries, and why direct comparisons with newer Prince of Persia games miss the bigger design-history point.

Editorials, News

The New Code is Communication: Why Writers Might Be the Next Coders

Posted on July 14, 2025May 2, 2026 By Ronny Fiksdahl
The New Code is Communication: Why Writers Might Be the Next Coders

Communication Is the New Code We’ve Entered a New Era There was a time when programming was a sacred art — reserved for those who could fluently speak Python, C++, or JavaScript. Now? That power is shifting. Because in 2025, the person who understands that communication is the new code — not just syntax —…

Read More “The New Code is Communication: Why Writers Might Be the Next Coders” »

Industry News, News

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Indie, Interviews, News

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025May 26, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Indie, Interviews, News

Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Posted on September 20, 2024May 4, 2026 By Ronny Fiksdahl
Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Developer Vidas Salavejus discusses the psychological horror gameTimore Narhelma, its eerie design, and the existential themes behind the experience. A Game That Explores the Mind “Timore Narhelma” is a psychological horror game that blends surreal visuals, haunting audio, and philosophical depth. Developed and published by Vidas Salavejus, it pushes the boundaries of the genre with…

Read More “Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus” »

Developers, Indie, Interviews, News

Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Posted on January 18, 2024May 1, 2026 By Ronny Fiksdahl
Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.

Developers, Indie, Interviews, News
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  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Indie
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Indie
  • Office desk setup with laptops, notebooks, and potted plants in a bright workspace
    Hasbro Cancels Several Games in $56M Write-Down Industry News
  • Road to Headliner logo for the free browser-based band management MMO
    Fix Stories: I Always Wanted to Run a Band, So I Built One Fix Stories
  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie

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