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  • PHYSINT logo above the Kojima Productions and Xbox logos on a black background.
    PlayStation Ends PHYSINT Partnership as Xbox Steps In to Publish Kojima’s Game Gaming News
  • Jake Boyette sitting on a rideable mower at the Lawn Mowing Simulator 2 booth during PAX West 2026
    PAX West 2026 Final Day: PAX Ends With a Long, Relieved Sigh Gaming News
  • Duo Quest card-battle gameplay with the text Indie Gem Picks September 9.
    5 Indie Games to Try This Weekend: Co-op Questions and Cyberpunk Chaos Gaming Lists
  • A lone figure overlooks a futuristic blue city and a glowing crystal suspended inside a giant circular structure.
    Steam’s AI Gaming Festival Is Live, and Its Lineup Is All Over the Place Editorials
  • Fix Gaming Channel logo
    What Is Fix Gaming Channel? A Website or a YouTube Channel? Editorials
  • Iron Dice grand strategy map showing a kingdom, neighboring provinces, armies and coastal territory
    Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish Fix Stories
  • Fake Ledger update email warning that wallet access may be lost without an update before September 15, 2026
    Ledger “Important Update” Phishing Email Returns With September 15 Deadline Gaming News
  • Xzem Brawl Stars creator interview featured image
    “Every Video Gives You Information”: Xzem on Building a Brawl Stars Audience Gaming Culture

Tag: game design

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 10, 2026 By Ronny Fiksdahl
Fix Stories: Hound Riders and the Fight to Stay Original

Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.

Fix Stories, Gaming News, Indie

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026August 16, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Posted on August 15, 2026 By Ronny Fiksdahl
Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.

Fix Stories, Gaming News, Indie

Death in Games Is More Than a Game Over Screen

Posted on May 4, 2026May 4, 2026 By Ronny Fiksdahl
Death in Games Is More Than a Game Over Screen

Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.

Editorials, Gaming News

Prince of Persia Then and Now: Why the Original Felt Truly Brutal

Posted on April 26, 2026May 6, 2026 By Ronny Fiksdahl
Prince of Persia Then and Now: Why the Original Felt Truly Brutal

The original Prince of Persia on PC felt brutal for a reason. This editorial looks at why the 1989 classic still feels harsher than modern entries, and why direct comparisons with newer Prince of Persia games miss the bigger design-history point.

Editorials, Gaming News

The New Code is Communication: Why Writers Might Be the Next Coders

Posted on July 14, 2025May 2, 2026 By Ronny Fiksdahl
The New Code is Communication: Why Writers Might Be the Next Coders

Communication Is the New Code We’ve Entered a New Era There was a time when programming was a sacred art — reserved for those who could fluently speak Python, C++, or JavaScript. Now? That power is shifting. Because in 2025, the person who understands that communication is the new code — not just syntax —…

Read More “The New Code is Communication: Why Writers Might Be the Next Coders” »

Gaming News, Industry News

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Gaming News, Indie, Interviews

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025May 26, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Posted on September 20, 2024May 4, 2026 By Ronny Fiksdahl
Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Developer Vidas Salavejus discusses the psychological horror gameTimore Narhelma, its eerie design, and the existential themes behind the experience. A Game That Explores the Mind “Timore Narhelma” is a psychological horror game that blends surreal visuals, haunting audio, and philosophical depth. Developed and published by Vidas Salavejus, it pushes the boundaries of the genre with…

Read More “Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus” »

Developers, Gaming News, Indie, Interviews

Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Posted on January 18, 2024September 10, 2026 By Ronny Fiksdahl
Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.

Developers, Gaming News, Indie, Interviews
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  • PHYSINT logo above the Kojima Productions and Xbox logos on a black background.
    PlayStation Ends PHYSINT Partnership as Xbox Steps In to Publish Kojima’s Game Gaming News
  • Jake Boyette sitting on a rideable mower at the Lawn Mowing Simulator 2 booth during PAX West 2026
    PAX West 2026 Final Day: PAX Ends With a Long, Relieved Sigh Gaming News
  • Duo Quest card-battle gameplay with the text Indie Gem Picks September 9.
    5 Indie Games to Try This Weekend: Co-op Questions and Cyberpunk Chaos Gaming Lists
  • A lone figure overlooks a futuristic blue city and a glowing crystal suspended inside a giant circular structure.
    Steam’s AI Gaming Festival Is Live, and Its Lineup Is All Over the Place Editorials
  • Fix Gaming Channel logo
    What Is Fix Gaming Channel? A Website or a YouTube Channel? Editorials
  • Iron Dice grand strategy map showing a kingdom, neighboring provinces, armies and coastal territory
    Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish Fix Stories
  • Fake Ledger update email warning that wallet access may be lost without an update before September 15, 2026
    Ledger “Important Update” Phishing Email Returns With September 15 Deadline Gaming News
  • Xzem Brawl Stars creator interview featured image
    “Every Video Gives You Information”: Xzem on Building a Brawl Stars Audience Gaming Culture

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