Skip to content
  • press@fixgamingchannel.com
  • X
  • LinkedIn
  • YouTube

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel banner with the site logo and the text Gaming News and Reviews, Independent Coverage, Honest Opinions.
  • Gaming News
    • Gaming Lists
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • E-Sports
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • VR Games
    • Gaming Hardware
  • Videos
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
    • Fix Stories
      • Submit to Fix Stories
  • Reviews
    • First Impressions
    • PC Reviews
  • PR & Marketing
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
    • Editorials
  • Toggle search form

Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Posted on January 18, 2024September 10, 2026 By Ronny Fiksdahl

Archor Wright on hobbyist game development, meme games, and staying creative as an indie developer

Welcome to another interview on Fix Gaming Channel, where we highlight the developers and creators behind games that catch our attention. Today, we speak with Archor Wright, the indie developer behind Multiplayer Cowboys and Multiplayer Cavemen, two titles we recently showcased and reviewed.

Archor’s work sits in that strange, funny, experimental corner of indie development where ideas do not need to follow a clean corporate formula. His games lean into quirky mechanics, humorous concepts, and a clear love for making things simply because the idea is worth trying.

Developer Bio

You can find more of Archor Wright’s work through the Archor Games official site, Multiplayer Cowboys on Steam, and Archor Wright’s Steam developer page.

About Archor Wright: Archor Wright is an indie game developer behind projects including Multiplayer Cowboys and Multiplayer Cavemen. His work often explores experimental ideas, playful mechanics, and humorous game concepts.

Q: How did you first get involved in game development, and what inspired you to pursue this career?

A: Firstly, I’d like to point out that game development is my ‘hobby’, not my ‘day job’. That being said, when I was young, I used a computer at my local library to teach myself basic programming. Before too long, I was teaching others at the library. I used video games as examples because they involve lots of aspects of programming all in one place (e.g., sound, graphics, data processing, I-O, etc.). I eventually got a few internationally published programs/articles, and I was hooked. From there, it just became part of who I am (in my ‘hobby’ life, at least).

Q: Who or what are your biggest influences in game design and storytelling?

A: I just look at some of the games that I or my friends/family are playing, and I try to figure out how to emulate something like those.

Gameplay Video


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.

Q: Can you walk us through the concept and development process of your latest game or games?

A: I usually start with the ‘end goal’ of a project and then reverse engineer my way back to the start. I usually set some sort of ‘challenge’ for myself with each project (e.g., learn some game tech to get to the goal).

Q: What unique challenges did you face while developing your games and how did you overcome them?

A: In general, for most of my games, the biggest enemies are time and resources since this is my ‘hobby’, not my ‘day job’. For example, I am not a musician, so I acquire game music assets to use, or I am not really a 3D artist, so I acquire 3D models to ‘kitbash’ together to get to my goal for a game, etc.

Gameplay Video

Q: How do you balance player feedback with your vision during the development process?

A: I am a solo developer, so I am my play tester for the most part. But on a rare occasion, I will see if a friend or family member can provide objective feedback, especially if I am stuck on something. I might use them as a sounding board to brainstorm ideas.

Q: What trends in the gaming industry excite you the most currently?

A: Emerging technologies like VR, AR, XR, and AI excite me the most.

Q: How do you see emerging technologies like VR, AR, or AI impacting game development?

A: I think some sort of XR/AI hybrid would be interesting. Examples: https://youtu.be/RGCHB1_0ZFc, https://rabbit.tech And: https://x.ai

Gameplay Video

Q: Describe a typical day in your life as a game developer. How do you approach the creative process?

A: As I mentioned earlier, game development is just my ‘hobby’, not my ‘day job’. That being said, I usually have some sort of end goal or challenge that I am trying to get to, and I use that to drive the development.

Q: What has been the most rewarding project in your career so far, and why?

A: ‘Rewarding’ is a ‘tricky’ word. Some folks might think it means ‘number of games sold’, but I actually like some of my ‘underdog’ type projects that maybe didn’t get too noticed by folks, but I still feel like I reached my goals for those projects.

Q: What advice would you give to someone aspiring to enter the field of game development?

A: ‘Don’t feed the trolls!’ There are a lot of negative folks out there who will dig into something ‘subjective’ they don’t like about your games. Try to focus on the ‘objective’ / constructive feedback you get and use that to drive you. ‘Dream big, don’t quit.’

Q: In an industry dominated by big publishers with significant resources, how do you differentiate your games and stay competitive?

A: I am a solo ‘hobbyist’ developer at best, even some ‘indie’ developers have medium to large teams. I don’t use those as my ‘benchmark’, instead, I look at the smaller developers that somehow got successful, and I try to figure out how they did it. I think what ‘differentiates’ me is that I’ve been labeled (by other folks, not by myself) as the ‘Steam Meme Game King’. I didn’t really like that at first, but it has grown on me. Some of my games are ‘spoof’/parody games, just for fun with it.

Q: How do you view the impact of independent reviews and gameplay publications, like ours, on the visibility and sales of your games?

A: Being an ‘indie’ myself, I am a big fan of any ‘indie’-focused publications and I see them as very useful.

Q: Is there anything else you’d like to share with our readers about your experiences or upcoming projects?

A: Stay tuned! More to come! GAMES.ARCHOR.COM


Final Thoughts

Archor Wright’s story is a reminder that indie development does not always have to follow the same path. For some creators, game development is not a full-time studio machine. It is a creative outlet, a technical challenge, a personal hobby, and a place to test strange ideas without asking permission first.

That honesty is part of what makes interviews like this valuable. Behind every small game, joke project, meme title, or experimental release, there is usually someone learning, building, failing, trying again, and finding their own reason to keep going.

Related Reading

Missed Archor Wright’s earlier games? Read our Viral Multiplayer review.


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

Have a tip, pitch, or game worth covering? Contact contact@fixgamingchannel.com.

Developers, Gaming News, Indie, Interviews Tags:Archor Wright, Fix Gaming Channel, game design, game development, hobbyist developer, Indie, indie game, indie game developer interview, Indie Games, Industry News, Multiplayer Cavemen, Multiplayer Cowboys, PC, solo developer, Steam games, Steam Meme Game King, Viral Multiplayer

Post navigation

Previous Post: Metal: Hellsinger Blends Rhythm FPS Combat With a Heavy Metal Soundtrack
Next Post: Saints Row: The Heist and the Hazardous Campaign DLC

More from Fix Gaming Channel

ZHAI warrior overlooking a fantasy world with an erupting volcano, waterfalls, giant mushrooms, and floating islands. Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me. Fix Stories
Zombie hands reaching toward a game controller in an editorial graphic for the Dead Rising 2 Case Zero and Case West PC recomp projects. A Fan Recompiled Dead Rising 2’s Xbox-Only Case Zero and Case West for PC, Then Restored Co-Op Gaming Culture
Shape of Dreams key art showing Lacerta aiming a rifle while other Travelers battle across a colorful dreamlike landscape. Shape of Dreams Hits Consoles and Game Pass With Starless Path Update Gaming News
Rift CV1 headset with text reading “GoldenEye 007 in OpenXR VR” GoldenEye 007 Is Now Playable in Native OpenXR VR Through GEVR Gaming Culture
Why Ultrawide graphic over a wide sunset landscape, highlighting the appeal of ultrawide gaming screens. Ultrawide Gaming Is No Longer a 1% Niche — The 2020–2026 Numbers Tell the Story Gaming News
Mr. Sleepy Man giveaway artwork with the game logo, two cartoon characters, and large yellow Giveaway text. Mr. Sleepy Man Giveaway: Win One of Two Steam Keys Featured
Free Newsletter

Stay Close to Indie Gaming

Get indie news, interviews, reviews, previews, recommendations, and giveaways from Fix Gaming Channel.

Featured Guides

Games Worth Your Time

Hand-picked games, recommendations, and regularly updated lists.

Best Mobile Games of 2026 Viking Games to Watch in 2026 Pirate Games to Play in 2026
Browse Gaming Lists
For Developers

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, press kits, PR planning, outreach, and launch support.

Explore Fix Access
Gameplay & Trailers

Watch Our Gaming Videos

Gameplay, indie discoveries, trailers, first impressions, and 32:9 super ultrawide gaming coverage.

Open the Videos Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms