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  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Indie
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Indie
  • Office desk setup with laptops, notebooks, and potted plants in a bright workspace
    Hasbro Cancels Several Games in $56M Write-Down Industry News
  • Road to Headliner logo for the free browser-based band management MMO
    Fix Stories: I Always Wanted to Run a Band, So I Built One Fix Stories
  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie

Tag: indie game developer interview

In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Posted on September 2, 2024May 2, 2026 By Ronny Fiksdahl
In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Inside Pompeii: The Legacy with Željko Kos of Siscia Games, covering Roman history, the WhaleX engine, solo development, family succession, city-building systems, and the long road from Commodore 64 tinkering to rebuilding Pompeii.

Developers, Indie, Interviews, News

Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

Posted on August 21, 2024May 2, 2026 By Ronny Fiksdahl
Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

A deep interview with Ismail Kemal Ciftcioglu from RealityArts Studio on UNAWAKE’s dark fantasy world, first-person melee combat, Unreal Engine 5 systems, AI behavior, music, player feedback, and long-term vision.

Developers, Indie, Interviews, News

Interview Rafal Jeloneks Vision for Ultimate Hunting, the Next Leap in Hunting Games

Posted on June 29, 2024May 2, 2026 By Ronny Fiksdahl
Interview Rafal Jeloneks Vision for Ultimate Hunting, the Next Leap in Hunting Games

Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.

Developers, Indie, Interviews, News

Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Posted on June 22, 2024May 2, 2026 By Ronny Fiksdahl
Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Fix Gaming Channel speaks with Amonga99 about Army Troop, solo development, GameMaker, Unity, realistic FPS design, player feedback, AI bots, future projects, and why the indie path still matters.

Developers, Indie, Interviews, News

Interview on Overcoming Load Shedding in Game Development

Posted on June 17, 2024May 2, 2026 By Ronny Fiksdahl
Interview on Overcoming Load Shedding in Game Development

Fix Gaming Channel speaks with ZeNN about developing games and streaming through South Africa’s load shedding, backup planning, power outages, creative resilience, and EPIC ZOMBIES.

Developers, Indie, Interviews, News

From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Posted on March 29, 2024May 2, 2026 By Ronny Fiksdahl
From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Fix Gaming Channel speaks with Vidas Salavejuss about indie horror, Timore, Dye The Bunny 2, music, sound design, collaboration, player feedback, and building emotional worlds through games.

Art in Games, Indie, Interviews, News

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024May 1, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Fix Gaming Channel speaks with Game Island about SERUM, its serum brewing system, survival pressure, Unreal Engine 5 world-building, player feedback, Early Access plans, and the design challenges behind its Blight-filled world.

Developers, Indie, Interviews, News

Vampire Hunters Gamecraft Studios QA on Fusion Innovation

Posted on March 8, 2024May 1, 2026 By Ronny Fiksdahl
Vampire Hunters Gamecraft Studios QA on Fusion Innovation

Fix Gaming Channel speaks with Tiago Zaidan from Gamecraft Studios about Vampire Hunters, its 14-weapon stacking system, roguelite FPS design, steampunk Transylvania, music, community feedback, and the road from Early Access to launch.

Developers, Indie, Interviews

Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Posted on February 25, 2024May 1, 2026 By Ronny Fiksdahl
Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Fix Gaming Channel speaks with Sylvain from Pixel Wrappers about Classic Sport Driving, retro racing inspiration, player feedback, hand-drawn graphics, weather, community support, and what comes next.

Developers, Interviews

Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Posted on February 13, 2024May 1, 2026 By Ronny Fiksdahl
Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Fix Gaming Channel speaks with Hidden Object Guru about odd game ideas, lost builds, Crash Math, Dracula Defense, Clown in the Woods, collaboration, screenwriting, and creative limits in indie development.

Developers, Indie, Interviews, News

Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Posted on January 18, 2024May 1, 2026 By Ronny Fiksdahl
Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.

Developers, Indie, Interviews, News
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  • Cartoon penguin fishing from a wooden dock beside the A Game About Penguins title
    A Game About Penguins Brings Cozy Multiplayer Chaos to Steam Indie
  • Max Payne 25th anniversary tribute artwork by Matthew Essom
    Back to Roscoe Street: Matthew Essom Marks 25 Years of Max Payne Indie
  • Office desk setup with laptops, notebooks, and potted plants in a bright workspace
    Hasbro Cancels Several Games in $56M Write-Down Industry News
  • Road to Headliner logo for the free browser-based band management MMO
    Fix Stories: I Always Wanted to Run a Band, So I Built One Fix Stories
  • Nightmare Shift artwork showing Emma surrounded by threatening hands with the Xbox logo
    Nightmare Shift Brings Motel Horror to Xbox Series X|S and PS5 Indie
  • Hands holding a smartphone in front of a colorful gaming setup with Top 15 Browser Games 2026 text
    15 Best Browser Games to Play in 2026 Gaming Lists
  • Kingmakers artwork showing a modern armed soldier riding a horse through a large medieval battle outside a burning castle.
    Kingmakers: A Beautifully Absurd Romp With a Machine Gun in Medieval Times Editorials
  • Who Are You psychological horror game key art showing a frightened man, an alien figure, and the game logo
    Who Are You!? Turns Real UFO Research Into Psychological Horror — Indie Gem of the Day Indie

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