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Child in helmet hiding in ruins beneath The Cub game title logo

The Cub: A Survival Story Told Through the Eyes of a Hunted Child.

Posted on February 11, 2024September 22, 2026 By Ronny Fiksdahl

The Cub Tells a Survival Story Through a Hunted Child

Related coverage: Reviews.

From the team behind Golf Club Nostalgia and Highwater comes “The Cub,” a side-scrolling adventure set in a world where humanity’s downfall is wrapped in retro-futurism and radio static. Inspired by The Jungle Book and set in a world recovering from catastrophe, The Cub invites players to leap, climb, and survive across the ruins of civilization—all while being hunted. And if that wasn’t enough, the game plays like a mixtape of catchy, melancholy, end-of-the-world anthems.

Platforming With Purpose

The Cub doesn’t just throw in platforming for the sake of difficulty—it makes every movement feel intentional. Each dash and leap is part of a fluid choreography across broken cities and overgrown highways. There’s a real learning curve too. The timing isn’t always forgiving, and you’ll likely find yourself restarting sequences often. But when it clicks, it’s deeply satisfying. The game doesn’t just want you to survive—it wants you to feel the world through your movement.

A World That Talks to You

One of the standout features of The Cub is its use of radio storytelling. As you explore, the game’s soundtrack becomes more than background music—it becomes a companion. Hosts narrate tales of survivors and remnants of a society lost to disaster, while the tunes swing between melancholic and strangely hopeful. The first time I played, I set the entire soundtrack on loop afterward. It’s that impactful.


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The Cub

Release Date: January 19, 2024

Genre: 2D Platformer, Adventure

Developer/Publisher: Demagog Studio / Untold Tales

Platforms: Steam, Nintendo Switch, PlayStation

Storytelling Without Cutscenes

The story unfolds not in cutscenes or dialogue-heavy exposition, but through the world itself. The environments speak for the past. The Cub’s journey feels less like a game and more like walking through a haunting, interactive storybook. Even as someone who’s not typically skilled in the genre, I found myself pulled in—retrying every failed jump just to see what waited ahead.


Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Gaming News, PC Reviews, Reviews Tags:Nintendo, PC, PS5, Switch

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