“DeathOmen” is the latest offering in the psychological horror game genre that promises to redefine fear for its players. Scheduled for release on February 5, 2025, this immersive title challenges you to survive a series of increasingly terrifying nights inside a haunted home filled with malevolent forces.
Immersive Horror That Evolves Each Night
From the moment you enter the house, “DeathOmen” begins its twisted psychological torment. Each in-game night brings new anomalies, shifting environments, and deeply unsettling moments. Expect a narrative that never stands still — always building, always becoming more disturbing.
Unpredictable Scare Systems
The game strikes a terrifying balance between visceral jump scares and creeping microscares — subtle environmental cues and ambient horrors that crawl under your skin. This dual approach ensures you’re never fully comfortable, even in seemingly calm moments.
Step into Your Own Fears
“DeathOmen” takes personalization to a new level. Rather than controlling a preset protagonist, you confront the house through the lens of your own identity. The narrative adapts to reflect your choices and inner fears, making every encounter feel uniquely personal and real.
Mechanics That Simulate Psychological Breakdown
The horror isn’t only visual—it’s systemic. Survival mechanics mimic real-world sleep paralysis, mental fatigue, and anxiety triggers. Each mechanic is designed to test your emotional resilience, from struggling to stay awake to deciphering hallucinations from reality.
A Collaboration Meant to Terrify
Brought to life by CreativeForge Games and Jeff Winner, “DeathOmen” builds on their past atmospheric successes while diving headfirst into full-scale psychological horror. This is not a cheap scare-fest — it’s a harrowing exploration of fear’s many faces.
Game Info
DeathOmen
Release Date: February 5, 2025
Genre: Psychological Horror, Survival
Developer/Publisher: CreativeForge Games, Jeff Winner
Platforms: Steam (PC)
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
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