Skip to content
  • press@fixgamingchannel.com
  • Discord
  • X
  • Fix Gaming Channel INDIE
  • YouTube Prime
  • Facebook
  • TikTok

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

  • Home
  • News
    • Industry News
    • Security & Scam Alerts
    • Videos
  • Indie Spotlight
    • Game of the week
  • Reviews
  • Interviews
    • Game Developers
    • Art in Games
    • Industry insiders
    • Fix Stories
      • Submit to Fix Stories
  • About Us
    • Support
    • Inside Fix Gaming
    • Contact
  • Fix Access
  • Indie Dev Guides
  • Toggle search form
Evil Timefall game logo with a low-poly skull in a helmet over a red blood-splatter background and retro action-style artwork.

Evil Timefall Review When Old School Meets Tacticala Misguided Fusion

Posted on March 17, 2025January 16, 2026 By Fix Gaming Team

Evil Timefall describes itself as a hardcore FPS where players must face waves of medieval evil in a throwback, fast-paced shooter format. While that pitch may excite fans of old-school FPS action, the execution here blends genres in a way that rarely works. Here’s how the game holds up based on my playthrough.

Rumble may require a security check. Click to load the video, or open it on Rumble.

Watch on Rumble


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.


Evil Timefall

Release Date: [Unknown]

Genre: Retro FPS, Tactical Shooter, Medieval Fantasy

Developer/Publisher: Pinadva Games

Platforms: PC (Steam)

Level Design and Variety

The game features only three levels, and unfortunately, they lack distinction. The same enemy types, layouts, and environmental assets are repeated, making the experience feel stale far too quickly.

Gameplay Mechanics and Genre Mismatch

Evil Timefall tries to merge tactical realism with retro shooter speed—a challenging fusion. The inclusion of manual reload mechanics, which make sense in slower, realistic shooters, feels jarring and unnecessary here. Movement and shooting feel stiff and deliberate, which clashes with the fantasy theme and old-school style it’s aiming for.

User Interface Limitations

The user interface is barebones. There are no options to remap controls or adjust audio settings, which is a frustrating oversight in a modern game, even for one that mimics retro styling.

Weapon System and Variety

Weapon variety is minimal. Players only have access to two weapons: a pistol and a machine gun (resembling an AK-47). While upgrades are available using gold earned in levels, the core mechanics don’t evolve much throughout the experience.

Enemy Design and Behavior

Despite having a dozen enemy models, they fall into just two behavior categories: archers and melee brutes. The demons, swordsmen, and other enemies look different, but all act the same. This repetitive combat loop severely reduces engagement after the first level.

Damage Mechanics and Realism

The game lacks any kind of damage zones. Whether you shoot an enemy in the head or the body, the result is the same. This may be forgivable in a pure retro shooter, but when combined with elements of realism, it creates a confusing and inconsistent experience.

Visual Feedback and Game Bugs

The red screen overlay indicating damage is overbearing and blocks your view of approaching threats. There are also small bugs, like incorrect grammar in item pickups (“ammo taking”) and floating enemies during melee attack animations. Melee enemies also deal damage immediately when their animation starts, regardless of distance, which feels unfair.


Written by Fix Gaming Team.

Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee.
Your support helps us keep independent gaming journalism alive. Thank you!

☕ Support Us
Indie, PC Reviews, Reviews Tags:Indie Games, PC

Post navigation

Previous Post: The New Demo of Crime Simulator Invites You to Master Stealth and Teamwork
Next Post: Rediscovering the Magic of City Building With Pompeii the Legacy

Related Articles

Little Devil GOTW #48 featured image showing the game title over a dark pixel-art dungeon scene with enemies on screen Little Devil Is Great Fun Already and Feels Like a Hidden Gem in the Making | GOTW #48 Featured
Indie.io logo over a purple arcade-themed background promoting the Indie Pass subscription service Indie Pass Wants to Give Indie Games Their Own Subscription Space Featured
Noblemen: 1941 title card with Steam wishlist prompt. Noblemen: 1941 Looks Like a Bold Genre Clash Worth Watching in 2026 Indie
Jesus Simulator promotional artwork showing Jesus surrounded by figures in radiant clouds Jesus Simulator Review — One of the Worst Games I’ve Played This Year First Impressions
HueFold promotional image showing two iPhone gameplay screens from the puzzle game created by Maksym Skrypka Building HueFold in Kyiv: Finding Calm Through Color and Chaos Fix Stories
Key art for Ghost Master: Resurrection | Ashes & Abyss featuring a green ghost and the DLC title Let’s Revisit That Gas Station: Why This Same Roadside Setup Keeps Turning Up Indie

Latest on Fix Gaming Channel

News, reviews, interviews, features, and indie game coverage from Fix Gaming Channel.

Visit Homepage

Featured Sections

  • News
  • Reviews
  • Interviews
  • Spotlight

Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news.

Fix Access

Developer feedback, playtesting, mock reviews, PR and marketing support, and practical guidance through Fix Access.

Visit Fix Access

© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms · Discord · Contact