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Future Knight Game of the Week #73 featured image showing the Future Knight logo and characters.

Future Knight Is Game of the Week #73: Eight Hours to Save Humanity’s Memory

Posted on September 28, 2026October 4, 2026 By Ronny Fiksdahl

Future Knight brings LCD-style action to Game of the Week #73

Future Knight has been sitting on our radar for a while, and this week we are giving it a closer look.

We recently included Future Knight in our five indie games you might have missed, mainly because its LCD-inspired presentation immediately caught our attention. Going back to it, there is more here than the visual style alone.

Developed by Studio Koba and Aeternum Game Studios, Future Knight is a fast 2D shoot ’em up built around switching between two very different playable characters.

Future Knight Launch Trailer

Watch the official Future Knight launch trailer on YouTube


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Two characters built around one combat system

The main gameplay idea is the relationship between Future Knight and his companion, Two More.

Future Knight handles the heavier side of combat with ranged weapons, close attacks, and dodging. Two More is faster and can climb walls, move through tighter spaces, and attack at close range.

You can switch between them instantly, and the game encourages you to use both. Two More can help recover Future Knight’s health, while playing as Future Knight restores Two More’s energy.

Future Knight gameplay showing the character moving through an industrial platforming section inside the LCD-style interface.

Switching between Future Knight and Two More is central to both combat and movement.

An LCD style that actually looks different

The art direction is still the first thing we notice.

Future Knight takes inspiration from old calculators and LCD handheld games rather than simply recreating another 8-bit or 16-bit look. The restricted colors, thick outlines, and moving shapes give the game a very different appearance in motion.

It works especially well because the game itself is much faster than the handheld games that inspired the visual style. There is a lot happening on screen, but it still keeps that unmistakable LCD appearance.

Future Knight gameplay showing characters and enemies in a retro-futuristic city street inside the LCD-style interface.

Future Knight uses an LCD-inspired style across its environments, characters, and combat.

Eight hours to stop a memory wipe

The story gives the game its structure. Future Knight travels eight hours into the past to stop the Lady of the Past from wiping humanity’s memories.

Those eight hours become eight different biomes, with stages moving between horizontal and vertical scrolling. Steam lists locations ranging from construction sites to sushi conveyor belts, alongside larger boss encounters and sections using the Future Board.

The plot leans heavily into dark humor and surreal ideas, but underneath all of that is a fairly straightforward action-game setup: move through each stage, learn how to use both characters, and reach the next hour.

Future Knight gameplay showing the Sushi Chefs boss encounter on a conveyor belt inside the LCD-style interface.

Boss encounters push Future Knight’s stranger side without losing the fast 2D action underneath it.

Why Future Knight is Game of the Week #73

What keeps bringing us back to Future Knight is how easily it can be picked out from everything else around it.

The LCD presentation gives it an immediate visual identity, while switching between Future Knight and Two More adds something meaningful to the shooting and platforming rather than existing as a gimmick.

It is also easy to try for yourself. The full game launched on August 13, 2026, and a free demo remains available on Steam.

Future Knight is Fix Gaming Channel’s Game of the Week #73.

Future Knight

Release: August 13, 2026

Genre: Action, Adventure, Indie / 2D Shoot ’Em Up

Developer: Studio Koba, Aeternum Game Studios

Publisher: Aeternum Game Studios

Platforms: PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch

View Future Knight on Steam

Related Reading

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Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Game of the Week, Gaming News, Indie Tags:Aeternum Game Studios, Future Knight, Game of the week, Indie Games, shoot-'em-up, Studio Koba

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