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RoboCop stands tall in a futuristic cityscape, holding his signature Auto-9 pistol, ready to uphold the law in RoboCop: Rogue City.

RoboCop: Rogue City Review – A Faithful Return to Old Detroit

Posted on December 8, 2023August 3, 2026 By Ronny Fiksdahl

Teyon understood how RoboCop should move, fight, and police the city

RoboCop: Rogue City delivers heavy first-person combat, police investigations, player choices, and an original story that feels surprisingly faithful to the films.

Reviewed after approximately 30 hours. This review was originally published in 2023 and updated in August 2026 with additional detail and current availability information.

I expected a competent licensed shooter. What I found was a game that understood why RoboCop remains such a memorable character. The violence is excessive, the humor is dry, and every heavy footstep reinforces the feeling of controlling a machine built to walk directly into danger.

We later returned to Old Detroit for the standalone follow-up. You can read our complete RoboCop: Rogue City – Unfinished Business review.

RoboCop: Rogue City Ultrawide Gameplay


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A Heavy Shooter That Feels Like RoboCop

Many first-person shooters are built around speed, sliding, and constant evasive movement. RoboCop: Rogue City takes the opposite approach. RoboCop advances slowly, absorbs punishment, and responds with overwhelming force.

That weight is essential. Walking into a room while bullets bounce from the armor feels more appropriate than hiding behind cover and waiting for an opening. The Auto-9 is always dependable, while shotguns, rifles, machine guns, and heavier weapons provide temporary alternatives.

RoboCop can also grab enemies and throw them into walls or use objects from the environment as weapons. Destructible surroundings turn shootouts into loud, messy scenes filled with broken furniture, shattered glass, and flying debris.

More Than Rooms Filled With Criminals

The game is not one continuous shooting gallery. Larger areas allow RoboCop to investigate crimes, collect evidence, question suspects, issue tickets, help citizens, and complete side missions between major encounters.

These quieter sections give Old Detroit character. One moment may involve a heavily armed gang, while the next asks RoboCop to deal with parking violations, noise complaints, or an argument between residents. The contrast captures the strange mixture of brutal violence, corporate satire, and ordinary police work found in the films.

Dialogue choices and completed objectives can affect individual citizens and parts of the ending. The decisions are not revolutionary, but they make the police work feel connected to the wider city instead of existing only as optional distractions.

An Original Story Between RoboCop 2 and 3

The original story takes place between RoboCop 2 and RoboCop 3. Old Detroit is facing another crime wave while OCP’s influence continues spreading through the city.

Peter Weller returns to voice Alex Murphy, giving the character the controlled delivery needed to sell both the humor and the remaining humanity beneath the armor. Familiar faces, locations, advertisements, television reports, and corporate language help the game feel connected to the original films without simply repeating their stories.

The plot does not reach the sharpest moments of the first movie, but it understands the material. Corporate greed, privatized policing, media manipulation, and disposable citizens remain central to Old Detroit.

RoboCop: Rogue City Launch Trailer

Progression Rewards More Than Firepower

Experience points can improve combat power, armor, scanning, engineering, deduction, and dialogue abilities. Investing outside direct combat opens additional evidence, conversation options, and ways to resolve certain situations.

The Auto-9 receives its own upgrade system using circuit boards collected throughout the campaign. Connecting compatible nodes can improve damage, ammunition capacity, armor penetration, and other properties, although poor placement can activate penalties.

This gives exploration a practical purpose. Evidence and side objectives contribute to experience, while hidden circuit boards can noticeably improve RoboCop’s primary weapon.

Strong Atmosphere, Uneven Technical Polish

Old Detroit looks appropriately dirty, neglected, and dangerous. The police station, streets, factories, offices, and abandoned buildings capture the industrial appearance of the films, while the soundtrack and sound effects reinforce the license.

The presentation is not equally strong everywhere. Facial animation, civilian movement, and some character models reveal the game’s smaller production scale. During my time with it, I also encountered graphical and technical glitches that occasionally disrupted the experience.

Those problems were noticeable, but they never erased what the game did well. The missions remained engaging throughout roughly 30 hours, and I continued wanting to explore the city, improve the Auto-9, and see how each investigation developed.

New Game Plus and Current Availability

Post-launch updates added New Game Plus, allowing players to replay the campaign with previously unlocked skills and Auto-9 upgrades. Completing the game also unlocks the Golden Auto-9 skin and the more demanding There Will Be Trouble difficulty.

RoboCop: Rogue City is now available on Windows, Apple Silicon Macs, PlayStation 5, and Xbox Series X|S.

Verdict

RoboCop: Rogue City was a genuine surprise. It combines satisfying heavy combat with investigations, side missions, choices, and enough ordinary police work to make Old Detroit feel like more than a collection of shooting arenas.

The graphical problems and technical glitches prevent it from feeling completely polished, but the atmosphere, missions, progression, and respect for the films kept me engaged for around 30 hours.

It understands that playing RoboCop should feel powerful without turning him into a fast conventional shooter protagonist. For fans of the character, this remains an easy recommendation.

RoboCop: Rogue City

Release: November 2, 2023

Genre: First-person shooter and action adventure

Developer / Publisher: Teyon / Nacon

Platforms: Windows and macOS via Steam, PlayStation 5, and Xbox Series X|S

Related Reading

RoboCop: Rogue City – Unfinished Business Review

RoboCop: Rogue City – Unfinished Business Launch Problems

Kusan: City of Wolves Is Out Now on PS5


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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Gaming News, PC Reviews, Reviews Tags:PC, PS5, Xbox

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