Switch, Steam Deck, and Smartphone Showdown
Three very different ways to take games on the go: Nintendo Switch, Steam Deck, and my Samsung Galaxy S24 Ultra paired with a GameSir G8 Galileo controller.
As an avid gamer who appreciates both the classics and the latest in tech, I’ve explored traditional handheld gaming with the Nintendo Switch, PC gaming on the go with the Steam Deck, and the mobile flexibility of the Samsung S24 Ultra. Each offered a very different answer to the same question: what should I play when I am away from the main PC?
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Nintendo Switch
Eight years after launch, Nintendo’s original Switch had established itself as a console that could move easily between a television and handheld play. Its library of exclusives such as The Legend of Zelda: Breath of the Wild and Super Mario Odyssey remained one of its strongest reasons to own it.
Steam Deck
Valve’s Steam Deck took a different approach. Instead of asking PC players to build a separate library, it gave them access to a large part of the Steam library in handheld form. Its custom AMD hardware was built around the limits of a portable device while still handling games that once would have seemed unrealistic on a handheld.

Samsung Galaxy S24 Ultra
My Samsung S24 Ultra, paired with the GameSir G8 Galileo Mobile Gaming Controller, offered a different kind of versatility. It was not built first and foremost as a gaming handheld, but its display and performance handled native Android games, cloud gaming, and Steam Link without needing another device in my bag.

Choosing Between Them
Choosing the right device depended on what mattered most. The Switch was about Nintendo’s library and easy portability. Steam Deck was about carrying a PC library into a handheld. The S24 Ultra was about using one device for gaming, work, media, streaming, and everyday life.
Rumors about Nintendo’s next hardware and future Steam Deck models are everywhere, but I prefer to focus on what these devices can actually do.
Final Thoughts
The most interesting thing about portable gaming in early 2025 was that there was no single category anymore. A console, a handheld PC, and a smartphone could all serve the same basic purpose in completely different ways.
The best choice depended less on which machine was objectively strongest and more on which library, control style, and level of flexibility fit the way you actually played.
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Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.
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