Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline
Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.
Indie Game News, Reviews and Developer Interviews
Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.
A Patreon-backed dragon RPG/strategy with a long runway — and early access already live Dragontwin is an upcoming open-world RPG/strategy project where the core fantasy is simple: you’re a Dragontwin — a mortal soulbound to a powerful dragon — and the game is built around how you shape that bond, your character, and your path…
Read More “Dragontwin targets physics-driven dragon flight and region control in an open world” »
Reality Rift is out now — Dark Shepherd continues without a pause January 16, 2026 — Sci-fi author and artist Fred Gambino has released Reality Rift, the second book in his Dark Shepherd trilogy. If you missed our earlier conversation with Fred, you can catch the full feature interview here: Fred Gambino interview on Fix…
Read More “Reality Rift (Dark Shepherd #2) Out Now — Deluxe Prize Draw” »
Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.
A single-player guy tried Shatterline — and didn’t bounce off it Reviewed on PC.Score: 8/10 This Shatterline review highlights my experience with the game. Note: This piece is written from my “first real time with it” perspective — when grabbing Shatterline was frictionless and it felt like the kind of shooter you could jump into…
Read More “Shifting Gears a Single Player Enthusiast Takes on Shatterline Free on Epic Games” »