State of Play returns Feb 12 — 60+ minutes of PS5 updates
PlayStation’s February 12 State of Play promises more than 60 minutes of PS5 updates, with third-party and indie games alongside additional news from PlayStation Studios.
Indie Game News, Reviews and Developer Interviews
PlayStation’s February 12 State of Play promises more than 60 minutes of PS5 updates, with third-party and indie games alongside additional news from PlayStation Studios.
A supply squeeze that’s pushing Valve’s new hardware plans Gamers hoping to get their PC gaming fix from Valve’s upcoming Steam Machine may need a bit more patience. The company has confirmed it’s revisiting its launch timing and pricing, pointing to the same pressure the rest of the hardware world is feeling right now: memory…
Read More “Global memory shortage delays Steam Machine plans as pricing stays uncertain” »
Taipei Game Show 2026 wraps with nearly 400,000 visits — 2027 dates confirmed Taipei Game Show 2026 has officially concluded, with the organizer reporting nearly 400,000 visits over four days. The recap also points to a bigger B2B push this year, with meeting rooms and networking sessions running at full pace across the first two…
Read More “Taipei Game Show 2027 Set for Jan 21–24 After 2026 Show Reaches Nearly 400,000 Visits” »
Amazon announced plans to cut about 16,000 corporate roles in its latest restructuring wave, with no unit-by-unit breakdown yet for gaming-adjacent businesses such as Twitch, Prime Gaming, or Amazon Games.
Death Stranding Director’s Cut is now included with Xbox Game Pass, bringing its expanded missions, traversal tools, combat options, firing range, racetrack, and handheld support to eligible players.
A boiler malfunction caused an emergency response and reported building damage at Rockstar North’s Edinburgh office, with no casualties and Rockstar stating the studio remained open and operational.
Jagex’s RS25 plan marks RuneScape’s 25th anniversary with major 2026 investment, live events, an integrity roadmap, Treasure Hunter removal, and new support for future game-development talent.
Reality Labs downsizes as Meta shifts investment toward wearables January 13, 2026 (UTC) — Meta has confirmed layoffs affecting around 10% of its Reality Labs division as it reallocates funding away from metaverse-focused work and toward wearables. For more on the platform side, browse our VR Games coverage and our Industry News hub. The cuts…
Read More “Oculus Studios takes a hit as Reality Labs shifts investment away from the metaverse” »
A restructure in Sweden, and 55 roles now at risk January 13, 2026 — Ubisoft has confirmed that employees at its Swedish studios (Massive Entertainment in Malmö and Ubisoft Stockholm) have been informed about a proposed organizational restructure that may affect approximately 55 roles across the two locations. This news of Ubisoft layoffs in Sweden…
Gamers, Developers, Streamers: Join Forces for the American Red Cross Gaming has always been more than entertainment—it’s comfort, connection, and community. That’s why we’re inviting our audience—players, developers, streamers, publishers, and everyone who loves games—to support the American Red Cross through our 2026 Tiltify campaign. For more about the people and work behind the site,…
Read More “Community fundraiser: Fix Gaming Channel supports the American Red Cross in 2026” »
Steam just set a new all-time concurrent user record — and the “online” number isn’t the full story January 13, 2026 — Steam has started the year with a fresh platform milestone: 42,042,778 concurrent users online, as tracked by SteamDB (set on January 11, 2026). That’s the biggest “users online at once” number Steam has…
Read More “Steam just set a new all-time concurrent user record” »
This 2025 gaming retrospective looks back at layoffs, award winners, AI debates, platform shifts, indie creativity, and signs that the industry may be moving toward clearer priorities and more sustainable development.
Cloudhead Games announced a major workforce reduction for January 2026, with roughly 70% of staff affected and the remaining team continuing the studio’s work amid ongoing VR funding pressures.
Third-party estimates reported ARC Raiders passing 12 million copies sold and reaching 3.2 million daily active users, while Embark had separately confirmed more than 700,000 concurrent players shortly after launch.
GOG was acquired by co-founder Michał Kiciński, with the DRM-free storefront reiterating its focus on game preservation, player ownership, classic titles, and continued support for indie developers.