From Inspiration to Identity: Sukeban Games on .45 PARABELLUM BLOODHOUND
Sukeban Games talks about creative burnout, the inspirations behind .45 PARABELLUM BLOODHOUND, its combat system, characters and move into 3D.
Sukeban Games talks about creative burnout, the inspirations behind .45 PARABELLUM BLOODHOUND, its combat system, characters and move into 3D.
FuRyu producer Gai Kidokoro discusses the unusual inspirations behind ANOMALITH, including old Japanese television commercials, player feedback, survival systems, and creating an unsettling world.
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