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Town to City logo over a cozy voxel market street at sunset — review thumbnail

Town to City Review: Happiness Loops in a Mediterranean Sandbox

Posted on October 25, 2025October 28, 2025 By Aidan Minter

Cozy is what cozy does in a voxel city builder full of charm

This Town to City review highlights how, as autumn nights draw in and temperatures drop, it’s exactly the kind of sandbox that lets you unwind—placing paths, lining streets with lamps, and watching a Mediterranean town bloom at your own pace.

Official Trailer

Trailer via Rumble — © Galaxy Grove / Kwalee.


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Keep residents happy and lose yourself in the loop

Developed by Galaxy Grove and published by Kwalee, Town to City gives you a footprint-first loop that’s easy to slip into: place homes, staff workplaces, feed households via farms and markets, and nudge happiness upward as your population grows. Cosmetic touches—benches, fences, flower pots, and lights that glow after dusk—reward attention to detail without dragging you into spreadsheets.

All the charm, none of the hassle

There’s an economy under the hood—resources must move, markets need produce and workers, and houses need residents—but there’s no avalanche of negative events to punish you. No sudden riots, no tax dramas, no mayors spamming your inbox. You can spend an hour perfecting a cul-de-sac, tweaking paths until they feel right, and still feel rewarded when the beauty score ticks up.

Town to City

Release: September 16, 2025 (Early Access)

Genre: City Builder, Simulation

Developer / Publisher: Galaxy Grove / Kwalee

Platforms: PC — Steam

Variety, progression, and the joy of beautifying

Insights help you balance building types; mixing uses and adding variety improves outcomes, so you’ll naturally iterate—trim an overabundance here, introduce missing amenities there. The grid-less placement system and photo-friendly voxel look make it easy to create towns that invite zoom-outs for screenshots and zoom-ins for more decorating.

It’s not entirely consequence-free—some placement rules can feel fussy until they “click”—but the cadence stays cozy. You’ll shepherd a hamlet into a town and then into a busy, sun-soaked city, mostly at your own tempo.

What’s next: a free Animals update is slated for November, adding pets, farm animals, new buildings, props, and quests—more ways to layer personality onto your 19th-century Mediterranean dream.

Related Reading

Pompeii: The Legacy — Playtest Preview — our look at another historical-flavored city builder from the FGC archive.


Written by Aidan Minter, Fix Gaming Channel.

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Indie, New Games, Reviews Tags:Aidan Minter, City Builder, cozy city builder, Early Access, Galaxy Grove, happiness loop, Indie Games, Kwalee, Mediterranean setting, PC, sandbox building, Simulation, Steam, Town to City, voxel city builder

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