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  • Red Camp Blood update artwork for No More Room in Hell 2, with a decaying face and silhouetted survivors.
    No More Room in Hell 2’s Camp Blood Update Adds a Slasher-Inspired Survival Map Gaming News
  • Suzu stands beside bicycles in a graffiti-covered tunnel in Tokyo Stories.
    Tokyo Stories Interview: Yuki Ikeda on What Lies Beyond the Demos Developers
  • Satellite Odyssey: Jupiter Game of the Week #77 artwork with the heroine, a grotesque creature, the game logo, and Fix Gaming branding.
    Satellite Odyssey: Jupiter Is Game of the Week #77: Noir, Robots, and a Station Full of Secrets Game of the Week
  • Orisuji key artwork with a black origami cat and red paper crane on cream-colored paper maze paths
    Fix Stories: I Built an iPhone Duo Game Without Owning the Phone Fix Stories
  • CAPCOM ID logo centered on a blue and turquoise gradient background.
    Capcom ID Breach Exposes 11.7 Million Records Worldwide Gaming News
  • RushOrb: Storm Atlas game icon showing an orb on a glowing winding road above the mountains
    Fix Stories: How RushOrb: Storm Atlas Turns Weather Into the Puzzle Fix Stories
  • Sushi On Wheels logo beside a knitted-style cat holding sushi trays, with a green food truck and pink trees behind it.
    Sushi On Wheels Interview: Neil O’Sullivan Greene on Japan, Art, and Indie Development Developers
  • Official Epic MegaJam 2026 artwork with mint lettering over pink, purple, and blue abstract shapes.
    Epic Drops Mandatory AI Requirement for Its AI MegaJam Gaming News

Author: Ronny Fiksdahl

Ronny Fiksdahl is the founder and Editor-in-Chief of Fix Gaming Channel, an independent gaming outlet focused on indie games, reviews, hands-on impressions, developer interviews, and the people behind the games. With more than 40 years of gaming experience and a background in music and creative production, he brings a practical, player-first perspective to coverage across PC, console, and mobile. Ronny keeps Fix Gaming Channel’s coverage transparent, source-based, and focused on giving genuine projects and smaller developers room to be seen.

Game of the Week 29 – Brew: Alchemy exams and tower runs from a Norwegian indie studio

Posted on November 13, 2025September 25, 2026 By Ronny Fiksdahl
Game of the Week 29 – Brew: Alchemy exams and tower runs from a Norwegian indie studio

Brew is Game of the Week #29, combining alchemy exams, tower runs, and a distinct Norwegian indie identity into a memorable action experience.

Game of the Week, Gaming News

Why I’m still all-in on Steam for PC — and not Game Pass

Posted on November 10, 2025September 23, 2026 By Ronny Fiksdahl
Why I’m still all-in on Steam for PC — and not Game Pass

Steam remains my first choice on PC, even after years of complaints about the platform. A familiar library, community features and subscription fatigue explain why Game Pass has not replaced it for me.

Editorials, Gaming News, Inside Fix Gaming

Steam Widens Store Pages to 1200px: A Quick Dev Checklist

Posted on November 8, 2025September 22, 2026 By Ronny Fiksdahl
Steam Widens Store Pages to 1200px: A Quick Dev Checklist

Valve widened many Steam store pages to roughly 1200px, giving developers more room for screenshots and trailers while making it worth rechecking copy, capsule art, and store-page presentation.

Gaming News, Industry News

Welcome to Fix Stories

Posted on November 8, 2025September 17, 2026 By Ronny Fiksdahl
Welcome to Fix Stories

Fix Stories is where developers share the real stories behind their games in their own words, including lessons, setbacks, creative decisions, and the moments that rarely appear in press releases.

Fix Stories, Gaming News, Indie, Inside Fix Gaming

Monster Hunter Wilds Sales Slow; Monster Hunter Rise Outsells It in Capcom’s Q2

Posted on November 8, 2025September 23, 2026 By Ronny Fiksdahl
Monster Hunter Wilds Sales Slow; Monster Hunter Rise Outsells It in Capcom’s Q2

Capcom’s latest report shows a sharp post-launch slowdown for Monster Hunter Wilds—160k units in Q2 versus Rise at 254k—with Steam concurrency ~98% below peak.

Gaming News, Industry News

Grand Theft Auto VI delayed to November 19, 2026

Posted on November 7, 2025September 22, 2026 By Ronny Fiksdahl
Grand Theft Auto VI delayed to November 19, 2026

Rockstar delayed Grand Theft Auto VI to November 19, 2026 on PlayStation 5 and Xbox Series X|S, citing additional time for finishing and polish.

Gaming News, Industry News

FM 2026 vs Real Life: I’m Still Playing FM22

Posted on November 5, 2025September 22, 2026 By Ronny Fiksdahl
FM 2026 vs Real Life: I’m Still Playing FM22

Football Manager 2026 is here, but long-time players may still be deep in older saves. This piece looks at time, habits, and fitting FM into real life.

Gaming News

Slots & Daggers: An Indie Game Worth Your Time?

Posted on November 5, 2025September 22, 2026 By Ronny Fiksdahl
Slots & Daggers: An Indie Game Worth Your Time?

Slots & Daggers mixes slot-machine rolls with light RPG progression. These PC impressions find a clever short-session loop that still feels thin on desktop.

Gaming News, PC Reviews, Reviews

Xsolla brings U.S. Buy Button to Web Shop, plus creator stores

Posted on November 5, 2025September 22, 2026 By Ronny Fiksdahl
Xsolla brings U.S. Buy Button to Web Shop, plus creator stores

Xsolla expanded Web Shop with a U.S. Android Buy Button, creator storefronts, Offerwall support, and smarter audience segmentation for mobile studios.

Gaming News, Industry News

Hill Climb Racing 3 Open Beta launches on Android in Finland, Norway, Sweden, and the UK

Posted on November 4, 2025September 22, 2026 By Ronny Fiksdahl
Hill Climb Racing 3 Open Beta launches on Android in Finland, Norway, Sweden, and the UK

Hill Climb Racing 3 entered Android open beta in Finland, Norway, Sweden, and the UK, adding live PvP and gadget-driven multiplayer chaos.

Gaming News, Mobile

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025September 20, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.

Developers, Gaming News, Indie, Interviews

Ship Stronger: How a Mock Review Catches Problems Before Players Do

Posted on October 31, 2025September 22, 2026 By Ronny Fiksdahl
Ship Stronger: How a Mock Review Catches Problems Before Players Do

A mock review gives developers a pre-launch editorial-style assessment that can expose weak spots before real players and press encounter them.

Gaming News, Indie Dev Guides

Game of the Week #27: Cyber Rats

Posted on October 29, 2025September 22, 2026 By Ronny Fiksdahl
Game of the Week #27: Cyber Rats

Cyber Rats is Game of the Week #27, an indie pick highlighted for its distinct style and gameplay hook.

Game of the Week, Gaming News, Indie

Interview: RAD – Repeat After Death Makes Your Last Run the Enemy

Posted on October 27, 2025September 20, 2026 By Ronny Fiksdahl
Interview: RAD – Repeat After Death Makes Your Last Run the Enemy

RAD: Repeat After Death turns previous runs into enemies. Our Gamescom Asia interview covers its roguelike combat, Steam demo, and launch plans.

Developers, Gaming News, Indie, Interviews

From Game Jam to 1,000,000 Copies: ‘RV There Yet?’ Rockets Up Steam

Posted on October 26, 2025September 22, 2026 By Ronny Fiksdahl
From Game Jam to 1,000,000 Copies: ‘RV There Yet?’ Rockets Up Steam

RV There Yet? has passed 1 million copies sold on Steam, turning a game-jam co-op road trip into a breakout indie success.

Gaming News, Indie, Industry News

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