Clown Is Hungry demo review covers my 30-minute experience with this short but intense indie horror game. I played the demo twice to catch everything it had to offer.
Introduction – What Stood Out
I found the “Warning” at the start of the game funny, and the humor early on definitely made it interesting to start. The environment was also slightly eerie.
Join Our Newsletter
Stay updated with the latest interviews, previews, and indie gaming news from Fix Gaming Channel.
Clown Is Hungry
Release Date: Coming Soon
Genre: Horror, Indie
Developer/Publisher: Vidas Salavejus
Platforms: Steam (PC)
Gameplay & Mechanics – Flow, Features & Frustrations
The game plays well overall—pretty fluid movement. There were a few times when moving my mouse that it started jumping a little across my screen instead of moving in a fluid, straight line. The tutorial that shows keybinds doesn’t mention that Shift makes you sprint. This would’ve been nice to know, as I was getting upset with how slow she walked. I wish I had known I could run earlier.
The flashlight reflects off surfaces very poorly, which made it really hard to read some stuff on the wall without angling the camera weirdly.
There was an invisible barrier going to the second floor of the first house if you didn’t find all the ingredients. It’s nice they added that, but it would be better if the girl you play as had a voice line like, “I feel like we missed something downstairs,” to help it feel more immersive.
I hated the fact there were no save points. At one point in the game, I had to go do something, and when I came back, it restarted. I also wish there was a pause menu, as being able to pause to do something or just take a breather would be nice.
There should be some type of health indicator or a way to die to the clown. In the first encounter, I got hit about five times, and nothing happened besides my screen turning red, indicating I took damage. But I don’t think it’s possible to die, which I think should be part of the game.
I also loved the easter egg where if you click the cheese button too much, it breaks. Lastly, this is just a little suggestion—but maybe adding collectibles would make the game even more fun. I know I’d personally love to have an option to look for collectibles in this kind of game.
Graphics & Sound – Style & Performance
The graphics were good for an indie-style game. I didn’t run into any issues—the visual style was done very well. The lighting and color palettes used were well chosen for the game’s environment.
The sound was EXTREMELY loud, and there was no volume gauge—just a “quiet,” “medium,” and “loud” setting. A proper volume slider would be a lot better for a game like this.
Story & Characters – Highlights & Worldbuilding
The worldbuilding was there. It was nice progressing the map, exploring more areas, finding new things, and reading the stuff on the walls for extra content. But as far as character building—not much. I don’t know if they plan on adding more, but it would be nice to see a bit more story if possible. Currently, there’s no real story to these characters.
A standout moment for me was the second encounter with the clown. It chasing you really had me scared. I have a fear of being chased, so it definitely got to me and gave me a little scare.
Clown Is Hungry Demo Review – Final Verdict
I loved the game overall—it was fun and enjoyable to me. I really want to play the full game and would definitely recommend it to people who like horror games or horror indie games.
The graphics weren’t the best, but about what I expected from an indie game. The gameplay was fun, exciting, and definitely gave off horror vibes. I got scared in some parts for sure, but overall, I think it turned out to be a fantastic game. It just needs a few tweaks here and there to make it even better.
Guest review written by Michael Edelgaard
Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee.
Your support helps us keep independent gaming journalism alive. Thank you!
