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HR: Human Remains artwork showing a massive red demon surrounded by tentacles and stacks of office files.

HR: Human Remains Review – A Corporate Office Job in a Demonic Apocalypse

Posted on September 29, 2026October 4, 2026 By Jake Boyette

A Narrative-Driven Horror Game With a Lot of Heart

9/10

Reviewed on: PC via Steam

Spoiler warning: This review discusses major story moments and the ending Jake experienced.

HR: Human Remains caught my attention mainly because I was feeling like playing a horror game, and what I saw was a strange world in a stylized setting. It was right up my alley, but I was not prepared for the weirdly sweet and strange story that kept me glued to my screen.

HR: Human Remains — Official Trailer

Watch the official HR: Human Remains trailer  •  View the game on Steam


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Stay a While and Take In the Demon-Infested Sights!

Immediately to start this review, you should play this game. It’s only 10 dollars, and the story is worth experiencing.

I didn’t know what to expect when I first opened the game. Literally, I went into it after half-watching the trailer and reading the description on the Steam page, which promised a broken world ruled by demons where you work as an office clerk.

This simple description really doesn’t do the game justice at all.

Loading into the game, you’re thrown into this bizarre world where grotesque demons hand you a survival ticket, guaranteeing you won’t be killed by intelligent demons and that you have a job to do.

Slowly making your way through the office building, you get introduced to a few scary, albeit mundane, demons and your office, which is slowly being consumed by some sort of organic horror.

But the game immediately shows the passion that went into creating it, with so many small details in the level that tell small stories of the bigger world.

Old CRT computer and server racks glowing green inside an office in HR: Human Remains.
Old office hardware and server rooms reinforce HR: Human Remains’ retro corporate-horror atmosphere.

While navigating one of the beginning puzzles, dodging spiderwebs in the dark to not alert the spider demon infesting the area, I squeezed into a small back room off the beaten path.

I found another human, which is a rare sight, only to realize he’s slowly being consumed by some carnivorous grass. He half-heartedly explains their hope to escape the office and get away from the Reservation, where you learn all the remaining humans live, work, and get sacrificed, only to be ended by the grass.

They give you a little MP3 player, and you walk away, leaving them to their fate.

HR: Human Remains can be a depressing game, evidently, but also strangely sweet, especially when meeting with other intelligent demons who are friendly to humans, excited by them, or fascinated by how they think.

There are so many characters in this game who are great personalities to get to know, and they have so much dialogue that adds to the richness of the world while being interesting to listen to. It makes talking to every person just that bit more fun.

Humanoid demon speaking to the player across an office counter in HR: Human Remains.
Friendly and curious demons help give HR: Human Remains its unexpectedly warm side.

Much Larger Than the Office

While this game does list puzzles as one of its main selling points, it’s underselling itself.

The moments of story are broken up with unique and fun puzzles and gameplay for each section, whether that’s repairing pipes or staying still in order to not alert a giant organizer while you search for files.

One of my absolute favorite gameplay moments came outside of the office, when you explore the Reservation for a bit.

You get to meet some of the last remaining humans barely surviving the harsh oppression the demons offer. You can beeline straight for the next section of the game, or take your time to explore the city.

Industrial complex, guarded checkpoint, and roadway in the Reservation area of HR: Human Remains.
The Reservation expands beyond the office into industrial spaces controlled by the demons.

Which I will add, the city and some places in the office definitely remind me of Half-Life, especially with the demonic military occupation, which says it’s only protecting humans from the unintelligent demons.

Hooded humanoid figure with a glowing red visor overlooking a forested area in HR: Human Remains.
Leaving the office opens up more of HR: Human Remains’ strange demon-controlled world.

There are even smaller side quests that lead you to a different ending, if, of course, you choose to help those asking you for your help.

It’s a central theme of the game, whether or not to help, whether what seems to be good will be good.

And you feel that as the gameplay goes on. Each task, while fun, shows the desperation of humans living under the oppression of demons, and asks the question of whether or not sacrificing some humans to be protected by the demons is good or not.

But there’s so much good gameplay in the game. Especially with its horror sections, like when you have to restore power to the building by going down into a dark basement with only a lidar scanner to illuminate your path.

However, in that dark basement, a monster you can only identify by sound and its huge body blocking out the lidar lights slowly chases you.

I quickly became a little panicked when I first looked down a hallway, confused why I couldn’t see the path I had earlier marked for myself, only to realize that darkness was getting closer.

The gameplay is so varied and unique in each section, taking from other horror gameplay tropes, that I was genuinely surprised each time something new came up. It never felt samey and was incredibly fun to see what I would do in each new section.

Player facing tall spider-like creatures beneath a fiery red sky in HR: Human Remains.
The horror keeps changing shape as HR: Human Remains moves through increasingly strange environments.

The Story

With such a narrative game, it’s hard to explain what made the story hit for me the way it did.

Mostly I think it was the balance between the genuinely sweet and silly moments of demons being nice or excited that I could fix a button for them, then the hard switch to terrifying as I was being chased by hallucination ghosts in a spore-filled delivery room.

Thrown into that were the somber and depressing moments of having to live in this world, seeing humans stuck in the streets, despairing over the loss of humanity while trying to keep some of it preserved in plushies or in their breaks, looking over a river.

HR: Human Remains worked for me because it felt bittersweet; every fun moment was matched with retrospection from some characters, or from genuinely sad moments, especially one character whose ending was begging for death because of their transformation to become a server.

The ending I got tied it up nicely, again in a bittersweet fashion: a demon reflecting on their life, choosing now to live for good instead of the chaotic evil that it was born with, and humans, for the first time since the demonic oppression, again feeling hopeful, even if it means struggling to survive by themselves.

If there is a thematic point, I think it lies in one character who said that we, the player, should live for ourselves, try to be happy at least.

It’s somber, but beautiful, especially looking from a forest into the old Reservation.

Final Verdict

This game is amazing, hands down a 9/10, and you should play it.

The story is great, and the gameplay is great. Especially for 10 dollars, with only about 4 hours of play time, it’s a great game to sit down with for a little bit.

For me, I hope this game gets recognized by more people because the developer behind it did something amazing.

HR: Human Remains

Release: September 28, 2026

Genre: Action, Adventure, Indie

Developer – Publisher: dennisCorner – Black Lantern Collective

Platforms: PC — Steam

Related Reading

Incident Archives – Flight 882 Review: Free 10/10 Horror

Night Portable Made Me Too Afraid to Continue — Indie Gem of the Day

The Skin Stapler Review: Disgusting, Funny, and Hard to Look Away From


Written by Jake Boyette, Writer at Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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