I Wasn’t Looking for It. Then There It Was Again.
I wasn’t searching for another entry in The Gas Station Files. I simply stumbled across an upcoming game called Cursed Gas Station on Steam, opened the page, started looking through the screenshots — and there it was.
That gas station. Again.
If you have followed this series from the beginning, you probably know the one before I even point out the details: the familiar roadside building, the long canopy, the pump island, the tall price sign, the garage section, and the lonely forest road surrounding it.
At this point, I recognize the place almost immediately.
This time the sighting comes from Cursed Gas Station, a first-person psychological horror game from Wisold Games, published by PlayWay S.A. The full game is currently planned for Q1 2027. The separate Cursed Gas Station Demo is scheduled for October 13, 2026 and is not yet playable at the time of writing.
So, to be clear: I have not played Cursed Gas Station yet. This is not a review. The game and demo are not available at the time of writing. This Part 4 is about what caught my eye in the screenshots already published for the game.
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Wait — We Know This Place
The first exterior screenshot was enough. To my eyes, the visual fingerprint is unmistakably familiar: the canopy proportions, the two-pump island, the station and garage footprint, the tall roadside sign, the forecourt layout, the road barrier, and the forest around it.
That does not mean Cursed Gas Station looks identical to the games we have covered before. Far from it. Wisold Games has dressed the scene with heavy rain, darker lighting, vehicles, characters, signs, vegetation, and its own horror presentation. But underneath that dressing, the location immediately brought me back to the same roadside environment that started this entire series.
And that is why we are here again.
The Gas Station Files Started With a Visual Double Take
The first Gas Station Files article began after I noticed striking similarities between Roadside Research, Before Exit: Gas Station and The Legacy. That comparison led us to QuadArt’s Rural Gas Station environment pack, a modular gas-station environment built around a forest with a garage, cars, props, goods and other scenery.
Then the location turned up on our radar again in Let’s Revisit That Gas Station, where the building footprint and interior flow once again looked very familiar.
By The Gas Station Files Part 3, the investigation had grown beyond one environment. We looked at the wider wave of gas-station horror games built around night shifts, customers, cleaning, restocking, strange events and the now-familiar idea that something is very wrong outside the fluorescent lights.
Part 4 brings us back to where this started: the building itself.
It Isn’t Just the Exterior
Inside Cursed Gas Station, the shop layout brings another familiar piece of the environment back into view.
The interior screenshot makes the comparison even more interesting. The counter area, shelving, windows, room proportions and overall shop structure carry the same kind of visual familiarity we have documented before.
Again, the important word is familiarity. The screenshots show substantial game-specific dressing. Products fill the shelves. Customers occupy the space. The lighting and color treatment are different. The register area has its own presentation. A reusable environment does not automatically dictate what a developer does with it.
That point matters because The Gas Station Files has never been about accusing developers of doing something wrong by using marketplace assets. Asset packs exist to be used. They save time and money, especially for smaller teams. The interesting part begins when an environment becomes recognizable enough that a player can spot it across unrelated games.
This gas station has reached that point for me.
Same Station, Different Horror
A customer beneath the canopy in Cursed Gas Station, with the familiar pump island visible behind him.
The pump-side screenshot is a good example of why a familiar environment does not automatically mean two games will feel the same. Put a character beside the pumps, add a vehicle, change the weather, alter the lighting, and build different systems around the location, and the same underlying space can serve a completely different purpose.
That is something QuadArt itself pointed out when responding to Fix Gaming Channel for Part 3: different lighting, weather, post-processing, sound and gameplay can make the same environment feel different.
Cursed Gas Station is leaning hard into that idea. Its Steam description combines detailed job simulation with psychological horror. You play Cole, a night-shift worker at an isolated station in the 1990s. The routine involves working the register, fueling cars, stocking shelves and cleaning while increasingly strange anomalies interrupt the shift.
Yes, that also sounds very familiar if you read Part 3.
But screenshots cannot tell us whether the game itself will feel familiar. That is something we will only know once the demo is actually playable.
For the Record, Nobody Sent Me This One
That may be my favorite part of this latest sighting. Nobody tipped me off. I was not searching asset marketplaces trying to manufacture another chapter. I stumbled across Cursed Gas Station myself while browsing, clicked through the screenshots, and recognized the location.
Apparently, after writing about this place for long enough, spotting it in the wild has become a skill.
And the fact that I recognized it before the game has even released says something about how distinctive this environment has become. Most marketplace scenery is supposed to disappear into the game around it. Players are not meant to think about where a wall, shelf or building came from. They are meant to accept the world and move on.
This particular gas station refuses to disappear.
Cursed Gas Station
Release: Q1 2027; demo scheduled for October 13, 2026
Genre: Psychological horror / job simulation
Developer / Publisher: Wisold Games / PlayWay S.A.
Platforms: PC — Steam
The game is set at an isolated gas station in the 1990s. Its separate Cursed Gas Station Demo is scheduled for October 13, 2026, with the demo also planned for Steam Next Fest from October 19–26, 2026.
Case Update: The Gas Station Is Back
Latest sighting: Cursed Gas Station
Status: Upcoming — not yet released at the time of writing
Evidence: Official screenshots published for the game
What caught my eye: canopy, pump island, station/garage footprint, roadside sign, forecourt geometry, shop layout and surrounding roadside setting
Case status: It happened again.
This remains a visual comparison. I am not claiming Wisold Games has officially confirmed the use of a particular third-party asset pack. What I am saying is much simpler: after documenting this environment across The Gas Station Files, the location shown in Cursed Gas Station looks immediately and strongly familiar to me.
When the demo arrives, I will be able to walk through the station myself and see how much of that familiarity survives once the screenshots become an actual playable space.
Until then, I am no longer asking whether this gas station will appear again.
I’m wondering where it will turn up next.
The Gas Station Files remain open.
Editorial Note
This article documents a visual resemblance based on publicly available promotional screenshots. It does not allege copying, infringement or misconduct. Commercial marketplace assets are legitimate development tools, and their reuse across unrelated projects is common. Unless a developer or asset creator confirms the production source, visual similarity should not be treated as proof of a specific asset’s use.
Related Reading
Gas-Station Visual Compare: Roadside Research × Before Exit (+ The Legacy cameo)
Let’s Revisit That Gas Station: Why This Same Roadside Setup Keeps Turning Up
The Gas Station Files Part 3: Best Gas Station Games 2026
Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.
Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.
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