Witchbrook Targets 2026 Release, Chucklefish Confirms
Witchbrook is targeting a 2026 release, with Chucklefish highlighting Mossport’s school-life structure, relationships, seasonal routines, customization, and cozy town atmosphere.
Indie Game News, Reviews and Developer Interviews
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Witchbrook is targeting a 2026 release, with Chucklefish highlighting Mossport’s school-life structure, relationships, seasonal routines, customization, and cozy town atmosphere.
A movement shooter that lives or dies by its community WTF: Waifu Tactical Force is my Fix Gaming Channel Game of the Week #40 — because under the loud name and bold style, there’s a shooter here that feels built for short, sharp matches, clean movement, and “one more round” energy. It’s also the kind…
Read More “WTF: Waifu Tactical Force (GOTW #40) Could Be Huge If the Community Sticks” »
A wishlist milestone — and a playable demo to back it up Carbon, a cyberpunk/biopunk-flavoured action RPG from Hardwired Studios, has just crossed 40,000 wishlists on Steam — a strong early signal for a project that’s still building toward launch. We’ve seen how wishlist momentum can translate into real visibility for indies (for example, Hypercharge…
Read More “Carbon passes 40,000 Steam wishlists as its cyberpunk ARPG demo gains traction” »
A calm cast, then something pulls back About Fishing is a fishing-themed murder mystery from The Water Museum. It’s also currently playable via a Steam playtest — and based on my first short session, it already feels like one of those games that looks simple until you notice how many little systems are hiding under…
Read More “About Fishing preview: fishing mechanics with uneasy answers” »
Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…
A multiplayer game that can’t begin without a crowd While trying to record Roulette Heist, I ran into a hard stop: I couldn’t start a match because no players were available to join during the session. With no one online at that moment, the game didn’t offer a way to kick off a round —…
Read More “Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start” »
A grim quota-driven bunker sim with a slow-building survival bite DRUDGE is a first-person dystopian survival/sim experience where the “job” is part of the horror: you’re trapped underground, forced to meet daily quotas under a punishment collar while you earn money, unlock passages, and gear up to push deeper. If you’re curious about how DRUDGE…
Read More “DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)” »
Pie in the Sky is out now on Steam, turning players into an Australian magpie in a retro arcade game about swooping pedestrians, stealing food, chasing scores, and causing PS2-era-style chaos.
Game of the Week #39 goes to When the Embers Wake, a short wordless red-panda adventure about grief, deforestation, survival, resilience, and environmental storytelling through a fading forest.
Cairn earns a 9.5/10 for its exceptional climbing, atmosphere, art, and tension, while technical instability remains a significant blemish on an otherwise standout survival-climbing experience.
Vampires: Bloodlord Rising enters Early Access on January 30, 2026 with an open-world vampire power fantasy built around castle construction, blood hunting, crafting, combat, servants, and four-player co-op.
Fix Stories follows how blunt feedback pushed Killing Momentum: Umbral Moon through an ‘Oil revolution,’ replacing mismatched visuals with a more cohesive art direction while preserving its tactical core.
Game of the Week #38 goes to Vital Shell, a survivor-like that turns the formula into an intense bullet hell with tight dodging, character-specific mechanics, weapon synergies, and screen-filling projectile pressure.
Everest: Real Climbing Simulator’s demo left a poor first impression, with bugs, glitches, and immersion-breaking issues overwhelming a concept that should have delivered a tense, grounded climbing experience.
Wordatro! earns a 7/10 for turning word-building into a roguelite scoring loop with rerolls, special letters, bonuses, and smart decisions, though its limited modes cap long-term variety.
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