Leonardo’s Island Is Fix Gaming Channel’s Game of the Week #43
Game of the Week #43 goes to Leonardo’s Island, a solo-developed naval sandbox where players build and arm ships, compete in regattas, fight naval battles, and play solo, PvP, or co-op.
Indie Game News, Reviews and Developer Interviews
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Game of the Week #43 goes to Leonardo’s Island, a solo-developed naval sandbox where players build and arm ships, compete in regattas, fight naval battles, and play solo, PvP, or co-op.
Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.
ShipShaper’s evolving demo already shows real promise as a calm, creative ship-building sandbox. It looks great, feels relaxing, and only needs some placement logic smoothing to become even better.
Game of the Week #42 goes to Windrose, a pirate survival game built around seamless ship-to-shore exploration, naval combat, boarding, co-op survival, soulslite encounters, and progression across land and sea.
Zombie Assault: Resurgence brings a Steam Next Fest demo with three classes, three maps, five mission types, two bosses, co-op for up to four players, and a global kill-count challenge.
Fix Stories follows Archor Games’ milestone of 100 Steam releases, covering the solo developer’s meme-game reputation, kitbashing approach, long-running ARG clues, collaborations, and soundtrack work.
Game of the Week #41 goes to Tearscape, a 2D action-adventure blending Souls-like pressure with Zelda-style exploration, tough bosses, deliberate backtracking, hidden paths, and atmospheric pixel art.
Aidan Minter breaks down how My Dream Setup reached 500,000 sales through a simple room-building concept, short-form social reach, 90,000 pre-launch wishlists, and steady post-launch updates.
Crimson Capes launches with promising early impressions built around demanding timing, committed swordplay, grounded low-magic combat, striking rotoscoped-style artwork, and a combat system that rewards spacing and precision.
Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.
Roots Devour earns a 6/10 for striking black-and-red horror style and strategic card placement, but rigid paths, card RNG, repetitive runs, and unclear progression hold the experience back.
Vital Shell developer Marvin explains the game’s inspirations, abandoned ideas, balance philosophy, iteration process, and why its arena-shooter identity was shaped by years of experimentation.
Corner Kitchen Fast Food Simulator is heading to consoles this month, launching first on PS5 on February 10, 2026, with Xbox Series X|S following on February 26, 2026. The PC version is already available on Steam with 86% positive user reviews.
World of Sea Battle’s 2026 roadmap lays out four major updates covering new Archipelago progression, ship skills, guild systems, new ships, Endless Sea endgame content, and port-warfare changes.
Fear The Timeloop earns a 6.5/10 for strong old-school survival horror energy, responsive developer support, and classic atmosphere, despite bugs, camera issues, clunky combat timing, and rough edges.
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