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Sunken Realms Game of the Week #68 artwork with calendar number 68

Sunken Realms Sets September 18 Release After Six Years — Game of the Week #68

Posted on August 24, 2026September 10, 2026 By Ronny Fiksdahl

Six years in the making, and finally close to release

Sunken Realms is our Game of the Week #68, with the solo-developed dungeon crawler now set to launch on Steam on September 18, 2026.

It has taken a while to get here. Sunken Realms first appeared years ago, went quiet for a period, and returned in 2026 with a rebuilt demo. Now developer Magic Puncher Games finally has a release date attached to it.

There is also a free Steam demo, so this week’s Game of the Week is something you can actually try now.

Sunken Realms Trailer


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109 rooms underneath Aedaria

A July development update gave a pretty clear idea of the scale. The dungeon is split into six sections, with a current target of 109 handcrafted rooms. Around 40 were completed during July alone.

The rooms themselves are built by hand, but their order changes between runs. That should give the dungeon some variety without making everything feel randomly thrown together.

It is a different approach from Hell Clock, our Game of the Week #64, but both rely on giving you a reason to head back in after a failed or successful run.

Fight, loot, get out

Combat mixes melee weapons, ranged attacks, and spells. You head underground, fight through Aedaria, grab what you can, and decide how long you want to risk staying there.

Sunken Realms gameplay showing the player firing a bow at an enemy inside a dark underground dungeon

Sunken Realms supports ranged combat alongside melee weapons and forgotten magic.

Enemies and treasure chests can drop gold, equipment, potions, and crafting materials. Back at camp, those resources can be used to craft gear, cook food, brew potions, trade, and upgrade your character.

Sunken Realms gameplay showing a treasure chest and inventory filled with weapons, potions, armor and crafting materials

Treasure runs can provide gold, equipment, potions, and materials to prepare for the next descent.

That risk-and-return loop is also something I liked about SULFUR. Loot is simply more interesting when you still have to make it home with it.

Why Game of the Week #68?

The story is simple. Alric’s father entered the ruins beneath the city years ago and never came back. Alric eventually follows him underground looking for answers.

What I like here is the scope. Sunken Realms is not trying to be another giant open-world RPG. It has a dungeon, a camp, combat, crafting, progression, and a mystery pulling you deeper.

After six years of development, September 18 is close enough that we will soon find out how it all comes together. Until then, the demo is already there to try.

That is enough to make Sunken Realms our Game of the Week #68.

Sunken Realms

Release: September 18, 2026 — demo available now

Genre: Action RPG, Dungeon Crawler, Roguelite

Developer / Publisher: Magic Puncher Games

Platforms: PC — Steam

Related Reading

Hell Clock Sends Brazilian History Into Purgatory — Game of the Week #64

Why Enshrouded Earned Our Game of the Week #62 Pick

SULFUR Is Our Game of the Week #56 Because It Remembers Games Should Be Fun


Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

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Game of the Week, Gaming News, Indie Tags:Action RPG, Crafting, dungeon crawler, fantasy, Game of the week, Game of the Week #68, GOTW, Indie Games, Magic, Magic Puncher Games, PC games, Procedural Generation, Roguelite, Steam, Steam demo, Sunken Realms, third-person

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