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Tag: indie game

Corner Kitchen Fast Food Simulator brings relaxed restaurant management to PS5 and Xbox

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Corner Kitchen Fast Food Simulator brings relaxed restaurant management to PS5 and Xbox

Corner Kitchen Fast Food Simulator is heading to consoles this month, launching first on PS5 on February 10, 2026, with Xbox Series X|S following on February 26, 2026. The PC version is already available on Steam with 86% positive user reviews.

Gaming News, Indie

World of Sea Battle 2026 Roadmap: Four Major Updates Planned

Posted on February 10, 2026May 2, 2026 By Aidan Minter
World of Sea Battle 2026 Roadmap: Four Major Updates Planned

Thera Interactive charts four major updates for 2026 — starting with “New Horizon” in Q1 World of Sea Battle is a free-to-play, open-world MMO set in the Golden Age of Sail — and the team has now published a detailed development plan for 2026, outlining four major content updates across the year. If you’ve been…

Read More “World of Sea Battle 2026 Roadmap: Four Major Updates Planned” »

Gaming News, Indie, Industry News

Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges

Posted on February 8, 2026May 2, 2026 By Ronny Fiksdahl
Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges

Old-school survival horror energy, with modern rough edges Reviewed on PC.Score: 6.5/10 I’ve put nearly seven hours into this so far, and honestly, it has exceeded my expectations. It’s not without its growing pains — there are definitely moments of confusion and a few progression-halting bugs — but the developer responsiveness is what really stands…

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Gaming News, Indie, PC Reviews, Reviews

Witchbrook Targets 2026 Release, Chucklefish Confirms

Posted on February 8, 2026May 2, 2026 By Aidan Minter
Witchbrook Targets 2026 Release, Chucklefish Confirms

Mossport is finally taking shape — and Witchbrook is now targeting 2026 Witchbrook is the long-in-development witch-life sim from Chucklefish, and it’s now officially targeting 2026. The newest update puts the spotlight on Mossport — the coastal town where your routine actually lives: school days, friendships, seasonal shifts, and the small details that make a…

Read More “Witchbrook Targets 2026 Release, Chucklefish Confirms” »

Gaming News, Indie

About Fishing preview: fishing mechanics with uneasy answers

Posted on February 4, 2026May 2, 2026 By Jake Boyette
About Fishing preview: fishing mechanics with uneasy answers

A calm cast, then something pulls back About Fishing is a fishing-themed murder mystery from The Water Museum. It’s also currently playable via a Steam playtest — and based on my first short session, it already feels like one of those games that looks simple until you notice how many little systems are hiding under…

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Gaming News, Indie

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026May 2, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start

Posted on February 3, 2026May 2, 2026 By Daniel Sarach
Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start

A multiplayer game that can’t begin without a crowd While trying to record Roulette Heist, I ran into a hard stop: I couldn’t start a match because no players were available to join during the session. With no one online at that moment, the game didn’t offer a way to kick off a round —…

Read More “Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start” »

Gaming News, Indie

DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)

Posted on February 3, 2026May 2, 2026 By Ronny Fiksdahl
DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)

A grim quota-driven bunker sim with a slow-building survival bite DRUDGE is a first-person dystopian survival/sim experience where the “job” is part of the horror: you’re trapped underground, forced to meet daily quotas under a punishment collar while you earn money, unlock passages, and gear up to push deeper. If you’re curious about how DRUDGE…

Read More “DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)” »

Gaming News, Indie

Pie in the Sky is Out Now on Steam — Become Australia’s Swooping Menace

Posted on February 2, 2026May 2, 2026 By Ronny Fiksdahl
Pie in the Sky is Out Now on Steam — Become Australia’s Swooping Menace

A retro magpie power fantasy where “swooping season” never ends Pie in the Sky is out now on PC via Steam, turning you loose as an Australian magpie with one job: cause chaos, steal food, and terrorize anyone unlucky enough to walk beneath your flight path. Classic arcade-style objectives, score-chasing mischief, and a deliberately throwback…

Read More “Pie in the Sky is Out Now on Steam — Become Australia’s Swooping Menace” »

Gaming News, Indie

GOTW #39: When the Embers Wake — A Quiet Red Panda Story With a Cause

Posted on January 31, 2026May 2, 2026 By Ronny Fiksdahl
GOTW #39: When the Embers Wake — A Quiet Red Panda Story With a Cause

A quiet red panda story that treats nature like the main character This week’s Game of the Week pick is When the Embers Wake — a third-person, wordless narrative adventure about a young red panda trying to survive as the forest changes around you. On Steam, it’s described as a story “with a cause,” built…

Read More “GOTW #39: When the Embers Wake — A Quiet Red Panda Story With a Cause” »

Game of the Week, Gaming News, Indie

Cairn Review: The Mountain Is Incredible, the Stability Isn’t

Posted on January 31, 2026May 2, 2026 By Ronny Fiksdahl
Cairn Review: The Mountain Is Incredible, the Stability Isn’t

A beautiful, brutal climb — and a GOTY contender that wouldn’t let me go Reviewed on PC.Score: 9.5/10 I’ve been following Cairn for a while, and if you want the earlier context: Cairn launching January 29, 2026 and GOTW #23: Cairn (Demo) — Game Delayed to 2026. This review exists in the first place because…

Read More “Cairn Review: The Mountain Is Incredible, the Stability Isn’t” »

Gaming News, Indie, PC Reviews, Reviews

Vampires: Bloodlord Rising launches in Early Access on January 30

Posted on January 29, 2026May 2, 2026 By Ronny Fiksdahl
Vampires: Bloodlord Rising launches in Early Access on January 30

Dragos awakens — Vampires: Bloodlord Rising enters Early Access on January 30 Vampires: Bloodlord Rising launches in Early Access on January 30, 2026 for PC. You play as Dragos, a survivor of a vampire attack turned into a creature of the night, fighting to carve out a place in the gothic open world of Sangavia….

Read More “Vampires: Bloodlord Rising launches in Early Access on January 30” »

Gaming News, Indie

Grave Stakes: All Set for the Show, No One in the Seats

Posted on January 29, 2026May 2, 2026 By Daniel Sarach
Grave Stakes: All Set for the Show, No One in the Seats

A multiplayer game show that can’t start without a crowd Reviewed on PC.Score: N/A I was genuinely excited to try Grave Stakes. The whole deadly game show angle is right up my alley — eight players, risky challenges, rotating hosts, and double-or-nothing moments where you gamble your progress for a shot at something bigger. The…

Read More “Grave Stakes: All Set for the Show, No One in the Seats” »

Gaming News, PC Reviews, Reviews

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Posted on January 25, 2026May 2, 2026 By Ronny Fiksdahl
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…

Read More “Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything” »

Fix Stories, Gaming News, Indie

Vital Shell turns the survivor-like genre into an intense bullet hell (GOTW #38)

Posted on January 25, 2026May 2, 2026 By Jake Boyette
Vital Shell turns the survivor-like genre into an intense bullet hell (GOTW #38)

A colorful survivor-like that becomes an intense bullet hell This week’s Fix Gaming Channel Game of the Week pick is Vital Shell, a colorful and spontaneous survivor-like game that brings a fun and fresh way to survive the hordes by turning it into an intense bullet hell. If you’re new to the weekly picks, you…

Read More “Vital Shell turns the survivor-like genre into an intense bullet hell (GOTW #38)” »

Game of the Week, Gaming News, Indie

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