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Tag: indie game

Win Steam Keys for Kritter: Defend Together in Our Latest Giveaway

Posted on March 7, 2026May 2, 2026 By Ronny Fiksdahl
Win Steam Keys for Kritter: Defend Together in Our Latest Giveaway

A fresh Steam key giveaway built around co-op chaos and indie support Fix Gaming Channel has partnered with LJF Games to give away Steam keys for Kritter: Defend Together! — a co-op PvE roguelite with a twin-stick shooter and base defence twist. Kritter: Defend Together Release: 10 March 2026 Genre: Action, Indie Developer / Publisher:…

Read More “Win Steam Keys for Kritter: Defend Together in Our Latest Giveaway” »

Gaming News, Indie

Beautiful Absurd Whimsy Rules the Day with Whisker Wanderlust: Unwritten Chapter

Posted on March 3, 2026May 2, 2026 By Aidan Minter
Beautiful Absurd Whimsy Rules the Day with Whisker Wanderlust: Unwritten Chapter

A colourful hidden object game built on dreamlike chaos and sly visual tricks In the land of whimsy, a colourful fantasy world full of castles, unicorns, magical flying whales, rainbows, and a mildly concerning number of cute cats, there’s a beautifully simple concept at work: hiding weird stuff in plain sight. This story takes inspiration…

Read More “Beautiful Absurd Whimsy Rules the Day with Whisker Wanderlust: Unwritten Chapter” »

Gaming News, Indie, PC Reviews, Reviews

Scriptorium: Master of Manuscripts Demo Impressions — Four Oaks, One Beast, Zero Judgement

Posted on March 2, 2026May 2, 2026 By Aidan Minter
Scriptorium: Master of Manuscripts Demo Impressions — Four Oaks, One Beast, Zero Judgement

Scriptorium: Master of Manuscripts delivers a cosy, funny medieval sandbox with a lot of charm, even if its small canvas and light client feedback limit how far its creative loop can go.

Gaming News, Indie, PC Reviews, Reviews

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

Kindling Playtest: Fire and Embers Light the Way in Talonbyte Games’ Witchy Roguelite

Posted on February 26, 2026May 2, 2026 By Aidan Minter
Kindling Playtest: Fire and Embers Light the Way in Talonbyte Games’ Witchy Roguelite

Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.

Gaming News, Indie, PC Reviews, Reviews

ShipShaper Evolving Demo Impressions: A Good Start to a Chill Ship Builder

Posted on February 25, 2026May 2, 2026 By Jake Boyette
ShipShaper Evolving Demo Impressions: A Good Start to a Chill Ship Builder

ShipShaper’s evolving demo already shows real promise as a calm, creative ship-building sandbox. It looks great, feels relaxing, and only needs some placement logic smoothing to become even better.

Gaming News, Indie, PC Reviews, Reviews

Windrose is GOTW #42 — Pirate Survival That Lives on Land and Sea

Posted on February 21, 2026May 2, 2026 By Ronny Fiksdahl
Windrose is GOTW #42 — Pirate Survival That Lives on Land and Sea

GOTW #42: Windrose is pirate survival with real ship-to-shore momentum Windrose is our Fix Gaming Channel Game of the Week #42 because it’s not trying to be “a pirate skin” over generic survival. It’s built around a clear loop: survive and progress on land, then take that strength back to the sea for naval fights,…

Read More “Windrose is GOTW #42 — Pirate Survival That Lives on Land and Sea” »

Game of the Week, Gaming News, Indie

Zombie Assault: Resurgence demo features three classes, three maps, and two bosses during Next Fest

Posted on February 20, 2026May 2, 2026 By Aidan Minter
Zombie Assault: Resurgence demo features three classes, three maps, and two bosses during Next Fest

A new Steam Next Fest demo arrives February 23 Zombie Assault: Resurgence is heading into Steam Next Fest with a playable demo starting February 23 (running through March 2). It’s a top-down shooter with RPG progression and upgradeable weapons, playable solo or in co-op with up to four players. If you’ve been following the flood…

Read More “Zombie Assault: Resurgence demo features three classes, three maps, and two bosses during Next Fest” »

Gaming News, Indie

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026May 2, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…

Read More “Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab” »

Fix Stories, Gaming News, Indie

Dragontwin targets physics-driven dragon flight and region control in an open world

Posted on February 20, 2026May 2, 2026 By Aidan Minter
Dragontwin targets physics-driven dragon flight and region control in an open world

A Patreon-backed dragon RPG/strategy with a long runway — and early access already live Dragontwin is an upcoming open-world RPG/strategy project where the core fantasy is simple: you’re a Dragontwin — a mortal soulbound to a powerful dragon — and the game is built around how you shape that bond, your character, and your path…

Read More “Dragontwin targets physics-driven dragon flight and region control in an open world” »

Gaming News

Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood

Posted on February 13, 2026May 2, 2026 By Jake Boyette
Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood

A 2D action-adventure that rewards patience, patterns, and curiosity This week’s Fix Gaming Channel Game of the Week pick is Tearscape — a deceptively clever blend of old-school Zelda structure and Souls-like pressure, wrapped in an 8-bit/pixel-art world that keeps feeding you secrets, shortcuts, and enemies that demand respect. If you’re new to the weekly…

Read More “Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood” »

Game of the Week, Gaming News, Indie

The Practical Formula Behind the Success of My Dream Setup

Posted on February 13, 2026May 2, 2026 By Aidan Minter
The Practical Formula Behind the Success of My Dream Setup

A simple room-builder, scaled by short-form reach and steady updates My Dream Setup is a simulation game about building the room you’ve always dreamed of. The game includes a huge selection of furniture, computers and their accessories, posters, pictures, plants, and other interior details to experiment with. Created in just 4 months by a team…

Read More “The Practical Formula Behind the Success of My Dream Setup” »

Gaming News, Indie, Industry News

Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork

Posted on February 12, 2026May 2, 2026 By Ronny Fiksdahl
Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork

Crimson Capes is live today — early impressions from a short hands-on session Crimson Capes hits Steam today (February 12, 2026) and unlocks at 18:00 UK (GMT). I’ve played it — but only for a short session so far — so this is not a scored review yet. These are just my initial Crimson Capes…

Read More “Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork” »

Gaming News, Indie, PC Reviews, Reviews

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to talk about the original spark that shaped the game’s vibe, the messy iteration process behind its systems, how he approached balance, and what’s coming next. If you missed our earlier coverage, you can read it…

Read More “Marvin on the spark behind Vital Shell” »

Developers, Gaming News, Indie, Interviews

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