Interviews with the people behind the games
Welcome to Fix Gaming Channel’s Interviews hub. This is where we collect our conversations with developers, artists, writers, studio founders, and industry voices from across the gaming world.
Browse our latest interviews below, or follow the main sections for Developer Interviews, Art in Games, and Industry Insiders.
Developer Interviews
Conversations with solo developers, indie teams, and studios about the work behind their games.
Art in Games
Features focused on visual direction, animation, world design, and the creative process behind game art.
Industry Insiders
Wider conversations with writers, artists, publishers, consultants, creators, and people working around games.
Latest Interviews
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ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival
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From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small
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From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo
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He Used Codex to Translate The Witcher 3 Into Croatian in Two Days
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“Every Video Gives You Information”: Xzem on Building a Brawl Stars Audience
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BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI
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“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer
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STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice
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Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!
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Rapture Gaming Festival Colchester 2026: Gary Kirby on Bringing Big-Event Gaming to Local Communities
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David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll
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Tears of Adria Interview: Ark Island Studio on Player Feedback
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Cubic Spree Interview – Fast Cube Combat Built for Friends
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Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna
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From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon
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The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak
