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European Commission Cracks Down on Gaming Practices to Shield Young Players

European Commission Cracks Down on Gaming Practices to Shield Young Players

Posted on March 22, 2025May 2, 2026 By Ronny Fiksdahl

European authorities take enforcement action against Star Stable Entertainment AB over alleged manipulative in-game practices targeting children. New principles for virtual currencies and digital fairness aim to reshape protections for young players across the EU.

In a decisive move to safeguard young gamers, the European Commission, in collaboration with national consumer protection authorities, has launched enforcement actions against Star Stable Entertainment AB. This step follows rising concerns about potentially harmful in-game commercial practices within Star Stable Online, a game with a large and predominantly young user base.


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As part of the growing pressure on digital entertainment companies, this case could have far-reaching consequences for how virtual goods are promoted and monetized, especially when the target audience includes minors.

Details of the Enforcement Action

The enforcement is being carried out by the Consumer Protection Cooperation Network (CPC), coordinated by the European Commission.

This action follows a formal alert raised by the Swedish Consumers’ Association, flagging issues with how Star Stable Online encourages spending through in-game currencies, limited-time offers, and unclear pricing structures.

Authorities allege that Star Stable Entertainment AB used manipulative design techniques to prompt impulsive purchases from younger players, without providing sufficient transparency or parental safeguards. These practices may breach the EU’s consumer protection laws.

The company has been given a deadline of one month to respond to the allegations and to present corrective measures.

New Guidelines for Virtual Currency Use in Games

In parallel with this enforcement move, the CPC Network has introduced a new set of guiding principles aimed at bringing transparency and fairness to virtual currency systems used in online games. These include:

  • Clearly showing the real-money equivalent of virtual currencies.
  • Avoiding pressure tactics such as countdown timers or emotional messaging to trigger purchases.
  • Ensuring all purchases are properly disclosed, with clear opt-out options for parents or guardians.

These principles were created in response to long-standing concerns raised by the European Consumer Organisation (BEUC) and are intended to influence the broader digital gaming landscape beyond just this one case.

Next Steps and Industry Impact

Looking ahead, the European Commission is organizing a workshop to promote the adoption of these new standards across the gaming industry. The goal is to establish a shared framework for protecting younger users without stifling innovation or creativity within the game development community.

The CPC Network—composed of consumer protection bodies from across the EU—is continuing to monitor the market and plans further actions if other companies are found engaging in similar practices.

While this enforcement action targets a single company, it sends a clear message: consumer protection laws will be enforced in digital spaces, especially where children are concerned. This may lead to a new era of accountability and fairness in how online games monetize their experiences.

We’ll be watching closely as this story unfolds, and we’ll provide updates as Star Stable Entertainment AB responds. Community feedback on this situation is welcome, especially from developers, parents, and players affected by in-game monetization systems.

For more information on the official EU release, click here


Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.

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