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Rift CV1 headset with text reading “GoldenEye 007 in OpenXR VR”

GoldenEye 007 Is Now Playable in Native OpenXR VR Through GEVR

Posted on September 17, 2026September 17, 2026 By Ronny Fiksdahl

GoldenEye 007 Is Running in Native OpenXR VR

GEVR is rebuilding the N64 classic as a native PCVR project with 6DOF movement and tracked-controller aiming.

GoldenEye 007 has been emulated and modified for years, but GEVR is taking a different route. The project describes itself as a from-source PC port built specifically for OpenXR VR, rather than an emulator with VR layered on top.

The latest playable release is GEVR Beta vr441, released September 16. The project requires players to provide their own USA GoldenEye 007 .z64 ROM, while the downloadable package contains no ROM. It sits in the same strange technical corner as PlayDOOM running an entire Freedoom campaign inside Reddit and Robbo returning on Playdate 33 years after its DOS port.


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More than GoldenEye inside a headset

According to the project documentation, GEVR includes stereo VR rendering, six-degrees-of-freedom movement and controller aiming.

Black Oculus Rift CV1 virtual reality headset on a white background.
VR headset shown for illustration. GEVR is an OpenXR PCVR project, with compatibility depending on the headset and runtime used. Photo: Evan-Amos / Wikimedia Commons, public domain.

Tested setups listed by the developer include Pimax Crystal Super, native PimaxXR, and Meta Quest 3 through Virtual Desktop OpenXR. A September 17 test also recorded vr441 running with a Quest 3 and Virtual Desktop VDXR on an RTX 5060 laptop, although the project describes that as one data point rather than a minimum specification.

It is a very different approach from EmuVR recreating the whole retro gaming room around old games. Here, the goal is to make the original GoldenEye experience work as a proper VR game.

What changed in vr441?

The latest build uses the same main executable as vr440, but changes the public startup configuration. According to the project, the corrected boot now enables persistent bodies after kills, fixes affecting explosion and fire rendering, the tuned aiming path, and corrected floor height for the player’s hands and weapon.

Earlier public builds had problems of their own. One older release was pulled because ROM-derived images were still linked into the executable, while later builds exposed configuration and startup issues before vr441 became the recommended version.

It is still very much a beta

The project lists occasional crashes, objects popping in and out on Dam, murky-looking water, and glass bullet holes appearing in only one eye in some places. Fix Gaming Channel has not tested GEVR ourselves.

The developer says classic local split-screen remains available when playing on a normal monitor. LAN multiplayer is listed as a future goal, with full online multiplayer further down the roadmap.

Projects like this are why small community experiments can become some of the more interesting gaming stories to follow. We recently saw another version of that with a playable Croatian translation of The Witcher 3 built in around two days.

You can find the GEVR project on GitHub and the current Beta vr441 release.

GEVR

Release: Public Beta vr441, September 16, 2026

Genre: VR / First-Person Shooter / Fan Port

Developer / Publisher: no6969el / Independent fan project

Platforms: Windows PC / OpenXR VR — GitHub

Related Reading

PlayDOOM Turns a Reddit Post Into a Complete Freedoom Campaign

33 Years Later, One of Robbo’s Original DOS Programmers Brought It to Playdate

EmuVR Turns Your Retro Game Collection Into a Virtual 1990s Bedroom


Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Gaming Culture, Gaming News, Platforms, VR Tags:GEVR, GoldenEye 007, GoldenEye VR, Nintendo 64, OpenXR, PC, PCVR, Retro Gaming, Virtual Reality

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